Difference between revisions of "Component: CNC Machine (Scenarios)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx]
+
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/CNCComponent_v002.fcfx FC_Comp_Source_temp/CNCComponent_v002.fcfx]
  
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx]
+
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/CNCComponent_v002.fcfx FC_Comp_Source_temp/CNCComponent_v002.fcfx]
  
 
==Detailed description==
 
==Detailed description==
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''<span style="color:red;">No additional examples</span>''
 
''<span style="color:red;">No additional examples</span>''
 +
 +
  
  
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==Macro reference==
 
==Macro reference==
  
===ZAxisMovement===
+
===Drill_Speed===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
 
|-
 
|-
| colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
+
| colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Direction
+
| width="90%" | DrillSpeed
 
|-
 
|-
| colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.&nbsp;
+
| colspan="2" | Speed of the Drill. 0=Stopped&nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
===Drill_Speed===
+
===HomeMachine===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
 +
|-
 +
| colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.&nbsp;
 +
|-
 
|-
 
|-
| colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.&nbsp;
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===Initialise===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
+
| colspan="2" | Enables the three motors within the component allowing for movement  when any of the Axis macros are called.&nbsp;
| width="90%" | DrillSpeed
 
 
|-
 
|-
| colspan="2" | Speed of the Drill. 0=Stopped&nbsp;
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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===YAxisMovement===
+
===ResetCoordinates===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
 
|-
 
|-
| colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.&nbsp;
+
| colspan="2" | Resets the coordinates to the home position 0,0,0.&nbsp;
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Direction
 
|-
 
| colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
===HomeMachine===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
 
|-
 
| colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.&nbsp;
 
 
|-
 
|-
 
|-
 
|-
Line 178: Line 170:
  
  
===ResetCoordinates===
+
===YAxisMovement===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
 +
|-
 +
| colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.&nbsp;
 
|-
 
|-
| colspan="2" | Resets the coordinates to the home position 0,0,0.&nbsp;
 
 
|-
 
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
===Initialise===
+
===ZAxisMovement===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
 +
|-
 +
| colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
 +
|-
 
|-
 
|-
| colspan="2" | Enables the three motors within the component allowing for movement  when any of the Axis macros are called.&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 
|-
 
|-
 +
| colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.&nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}

Revision as of 11:59, 3 February 2023

Author Matrix
Version 1.0
Category Scenarios


CNC Machine component

A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_temp/CNCComponent_v002.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_temp/CNCComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples




Macro reference

Drill_Speed

Fc9-comp-macro.png Drill_Speed
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. 
Fc9-f32-icon.png - FLOAT DrillSpeed
Speed of the Drill. 0=Stopped 
Fc9-void-icon.png - VOID Return


HomeMachine

Fc9-comp-macro.png HomeMachine
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. 
Fc9-void-icon.png - VOID Return


Initialise

Fc9-comp-macro.png Initialise
Enables the three motors within the component allowing for movement when any of the Axis macros are called. 
Fc9-void-icon.png - VOID Return


MoveToXYZ

Fc9-comp-macro.png MoveToXYZ
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. 
Fc9-f32-icon.png - FLOAT X
 
Fc9-f32-icon.png - FLOAT Y
 
Fc9-f32-icon.png - FLOAT Z
 
Fc9-void-icon.png - VOID Return


ResetCoordinates

Fc9-comp-macro.png ResetCoordinates
Resets the coordinates to the home position 0,0,0. 
Fc9-void-icon.png - VOID Return


XAxisMovement

Fc9-comp-macro.png XAxisMovement
Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
Fc9-u8-icon.png - BYTE Direction
Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. 
Fc9-u8-icon.png - BYTE Return


YAxisMovement

Fc9-comp-macro.png YAxisMovement
Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. 
Fc9-u8-icon.png - BYTE Direction
Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. 
Fc9-u8-icon.png - BYTE Return


ZAxisMovement

Fc9-comp-macro.png ZAxisMovement
Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
Fc9-u8-icon.png - BYTE Direction
Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. 
Fc9-u8-icon.png - BYTE Return



Property reference

Fc9-prop-icon.png Properties