Difference between revisions of "Component: Wii Nunchuk (Movement Orientation)"
From Flowcode Help
Jump to navigationJump to search| Line 17: | Line 17: | ||
| ==Component Source Code== | ==Component Source Code== | ||
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/WiiNunchuck.fcfx FC_Comp_Source_temp/WiiNunchuck.fcfx] | 
| − | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/WiiNunchuck.fcfx FC_Comp_Source_temp/WiiNunchuck.fcfx] | 
| ==Detailed description== | ==Detailed description== | ||
| Line 73: | Line 73: | ||
| ''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
| + | |||
| + | |||
| Line 81: | Line 83: | ||
| ==Macro reference== | ==Macro reference== | ||
| − | === | + | ===Initialise=== | 
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
| + | |- | ||
| + | | colspan="2" | Sets up up the communication bus and initialises the accelerometer module.  Returns 1 for success and 0 for fail.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | ===ReadAccelerometer=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| |- | |- | ||
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAccelerometer''' | 
| + | |- | ||
| + | | colspan="2" | Reads a single Accelerometer axis  | ||
| + | |- | ||
| |- | |- | ||
| − | |  | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | 
| + | | width="90%" | Axis | ||
| |- | |- | ||
| + | | colspan="2" | 0=X, 1=Y, 2=Z  | ||
| |- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT | 
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| |} | |} | ||
| Line 147: | Line 168: | ||
| − | === | + | ===SimReset1G=== | 
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| |- | |- | ||
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SimReset1G''' | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" | Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal.  | 
| |- | |- | ||
| |- | |- | ||
| − | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| |} | |} | ||
Revision as of 12:03, 3 February 2023
| Author | Matrix TSL | 
| Version | 2.0 | 
| Category | Movement Orientation | 
Contents
Wii Nunchuk component
A component to interface the Wii Nunchuck which features a 3-axis 10-bit Accelerometer A 2-axis 8-bit joystick and two digital button inputs. Interfaced using a standard I2C bus at 100KHz. Nunchuk must be powered at 3V3 to avoid damage.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/WiiNunchuck.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/WiiNunchuck.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Initialise
|   | Initialise | 
| Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | |
|  - BYTE | Return | 
ReadAccelerometer
|   | ReadAccelerometer | 
| Reads a single Accelerometer axis | |
|  - BYTE | Axis | 
| 0=X, 1=Y, 2=Z | |
|  - INT | Return | 
ReadJoystick
|   | ReadJoystick | 
| Reads a single joystick axis | |
|  - BYTE | Axis | 
| 0=X, 1=Y | |
|  - INT | Return | 
ReadSwitch
|   | ReadSwitch | 
| Reads one of the nunchuck switches | |
|  - BYTE | Switch | 
| 0=Z, 1=C | |
|  - BOOL | Return | 
Sample
|   | Sample | 
| Reads from the nunchuck and updates the local variables. | |
|  - VOID | Return | 
SimReset1G
|   | SimReset1G | 
| Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. | |
|  - VOID | Return | 






