Difference between revisions of "Component: Beam Breaker (Light)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Beam_breaker.fcfx FC_Comp_Source_Beam_breaker.fcfx] |
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+ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Beam_breaker.fcfx FC_Comp_Source_Beam_breaker.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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''No detailed description exists yet for this component'' | ''No detailed description exists yet for this component'' | ||
==Examples== | ==Examples== | ||
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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+ | ==Macro reference== | ||
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+ | ===ReadState=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
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Latest revision as of 13:08, 7 February 2023
Author | Matrix Ltd |
Version | 1.1 |
Category | Light |
Contents
Beam Breaker component
Automatically sets and resets a pin depending on whether a panel object breaks the 'light beam'. Can also send simulation notification events.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Beam_breaker.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Beam_breaker.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
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ReadState |
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
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Return |
SetTarget
WaitUntilHigh
WaitUntilLow