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(5 intermediate revisions by the same user not shown) |
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− | ''No detailed description exists yet for this component''
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− | ==Examples==
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| + | ''No detailed description exists yet for this component'' |
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| + | ==Examples== |
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Line 43: |
Line 43: |
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− | ''<span style="color:red;">No additional examples</span>''
| |
| | | |
− | ==Macro reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
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− | |-
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− | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
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− | |-
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− | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | The object to test for collision with.
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
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− | |-
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− | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ''<span style="color:red;">No additional examples</span>'' |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
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− | |-
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− | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
| | | |
| | | |
− | ==Property reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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− | | width="90%" | Pin
| |
− | |-
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− | | colspan="2" | Chip pin that the beam breaker is connected to,.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Polarity
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− | |-
| |
− | | colspan="2" | Active High = Pin is on when beam is broken, off when beam is intact. Active Low = Pin is off when beam is broken, on when beam is intact.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Target
| |
− | |-
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− | | colspan="2" | Choose a specific object to test for breaking the beam. If none is chosen, will check against any other object with 'Solid' status - note, checking all objects increases the CPU load!!
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Range
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− | |-
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− | | colspan="2" | Set the distance between the transmitter and receiver
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
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− | | width="90%" | Show Beam
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− | |-
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− | | colspan="2" | Shows the 'light beam' on screen - arrow points from transmitter to receiver.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
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− | | width="90%" | Timer Interval (ms)
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− | |-
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− | | colspan="2" | Time in milliseconds between collision scans. Small time = Greater CPU load Large time = More like to miss brief collisions.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Notification
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
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− | | width="90%" | Notify
| |
− | |-
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− | | colspan="2" | Whether or not to notify the component parent of any changes. Data will be zero or one (the current pin value).
| |
− | |}==Macro reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| |
− | |-
| |
− | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
| |
− | |-
| |
− | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| |
− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | The object to test for collision with.
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
| |
− | |-
| |
− | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| + | ==Macro reference== |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===ReadState=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| |
− | |-
| |
− | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | | |
− | | |
− | ==Property reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Pin
| |
− | |-
| |
− | | colspan="2" | Chip pin that the beam breaker is connected to,.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Polarity
| |
− | |-
| |
− | | colspan="2" | Active High = Pin is on when beam is broken, off when beam is intact. Active Low = Pin is off when beam is broken, on when beam is intact.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | Choose a specific object to test for breaking the beam. If none is chosen, will check against any other object with 'Solid' status - note, checking all objects increases the CPU load!!
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Range
| |
− | |-
| |
− | | colspan="2" | Set the distance between the transmitter and receiver
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Show Beam
| |
− | |-
| |
− | | colspan="2" | Shows the 'light beam' on screen - arrow points from transmitter to receiver.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| |
− | | width="90%" | Timer Interval (ms)
| |
− | |-
| |
− | | colspan="2" | Time in milliseconds between collision scans. Small time = Greater CPU load Large time = More like to miss brief collisions.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Notification
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Notify
| |
− | |-
| |
− | | colspan="2" | Whether or not to notify the component parent of any changes. Data will be zero or one (the current pin value).
| |
− | |}==Macro reference==
| |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 290: |
Line 79: |
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| | | |
| + | ===SetTarget=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 308: |
Line 98: |
| | | |
| | | |
| + | ===WaitUntilHigh=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 321: |
Line 112: |
| | | |
| | | |
| + | ===WaitUntilLow=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 332: |
Line 124: |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
− |
| |
− |
| |
− | ==Property reference==
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Pin
| |
− | |-
| |
− | | colspan="2" | Chip pin that the beam breaker is connected to,.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Polarity
| |
− | |-
| |
− | | colspan="2" | Active High = Pin is on when beam is broken, off when beam is intact. Active Low = Pin is off when beam is broken, on when beam is intact.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | Choose a specific object to test for breaking the beam. If none is chosen, will check against any other object with 'Solid' status - note, checking all objects increases the CPU load!!
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Range
| |
− | |-
| |
− | | colspan="2" | Set the distance between the transmitter and receiver
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Show Beam
| |
− | |-
| |
− | | colspan="2" | Shows the 'light beam' on screen - arrow points from transmitter to receiver.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| |
− | | width="90%" | Timer Interval (ms)
| |
− | |-
| |
− | | colspan="2" | Time in milliseconds between collision scans. Small time = Greater CPU load Large time = More like to miss brief collisions.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Notification
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Notify
| |
− | |-
| |
− | | colspan="2" | Whether or not to notify the component parent of any changes. Data will be zero or one (the current pin value).
| |
− | |}==Macro reference==
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| |
− | |-
| |
− | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
| |
− | |-
| |
− | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| |
− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | The object to test for collision with.
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
| |
− | |-
| |
− | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| |
− | |-
| |
− | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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