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| | ==Component Source Code== | | ==Component Source Code== |
| | | | |
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx] | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx] |
| | | | |
| | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx] | | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx] |
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| | | | |
| − | ''No detailed description exists yet for this component''
| |
| | | | |
| − | ==Examples==
| |
| | | | |
| | | | |
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| | | | |
| | | | |
| | + | ''No detailed description exists yet for this component'' |
| | | | |
| | + | ==Examples== |
| | | | |
| − | ''<span style="color:red;">No additional examples</span>''
| |
| | | | |
| − | ==Macro reference==
| |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
| |
| − | |-
| |
| − | | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | DrillSpeed
| |
| − | |-
| |
| − | | colspan="2" | Speed of the Drill. 0=Stopped
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | X
| |
| − | |-
| |
| − | | colspan="2" |
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | Y
| |
| − | |-
| |
| − | | colspan="2" |
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | Z
| |
| − | |-
| |
| − | | colspan="2" |
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ''<span style="color:red;">No additional examples</span>'' |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
| |
| − | |-
| |
| − | | colspan="2" | Resets the coordinates to the home position 0,0,0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
| |
| − | |-
| |
| − | | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | | | |
| | | | |
| | | | |
| − | ==Property reference==
| |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
| − | |-
| |
| − | |}==Macro reference==
| |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| | | | |
| | + | ==Macro reference== |
| | | | |
| | + | ===Drill_Speed=== |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| | |- | | |- |
| Line 229: |
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| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===HomeMachine=== |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | X
| |
| − | |-
| |
| − | | colspan="2" |
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | Y
| |
| − | |-
| |
| − | | colspan="2" |
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | Z
| |
| − | |-
| |
| − | | colspan="2" |
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| − | | |
| − | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| − | | |
| − | | |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| | |- | | |- |
| Line 288: |
Line 98: |
| | | | |
| | | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===Initialise=== |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| − | | |
| − | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
| |
| − | |-
| |
| − | | colspan="2" | Resets the coordinates to the home position 0,0,0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| − | | |
| − | | |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| | |- | | |- |
| Line 332: |
Line 112: |
| | | | |
| | | | |
| − | | + | ===MoveToXYZ=== |
| − | | |
| − | ==Property reference== | |
| − | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
| − | |-
| |
| − | |}==Macro reference==
| |
| − | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
| |
| − | |-
| |
| − | | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| − | | |
| − | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
| |
| − | |-
| |
| − | | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.
| |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| − | | width="90%" | DrillSpeed
| |
| − | |-
| |
| − | | colspan="2" | Speed of the Drill. 0=Stopped
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| − | | |
| − | | |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| | |- | | |- |
| Line 407: |
Line 141: |
| | | | |
| | | | |
| | + | ===ResetCoordinates=== |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| | |- | | |- |
| | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates''' |
| | |- | | |- |
| − | | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | + | | colspan="2" | Resets the coordinates to the home position 0,0,0. |
| − | |-
| |
| − | |-
| |
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" | Direction
| |
| − | |-
| |
| − | | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.
| |
| − | |-
| |
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| − | |}
| |
| − | | |
| − | | |
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| − | |-
| |
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
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| − | | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.
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| Line 438: |
Line 155: |
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| | + | ===XAxisMovement=== |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| Line 456: |
Line 174: |
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| | + | ===YAxisMovement=== |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement''' |
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| | + | | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. |
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| − | | colspan="2" | Resets the coordinates to the home position 0,0,0. | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| | + | | width="90%" | Direction |
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| | + | | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. |
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| | |} | | |} |
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| | + | ===ZAxisMovement=== |
| | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement''' |
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| | + | | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. |
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| − | | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called. | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| | + | | width="90%" | Direction |
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| | + | | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. |
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| | |} | | |} |
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