Difference between revisions of "Component: CNC Machine (Scenarios)"
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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==Macro reference== | ==Macro reference== | ||
+ | ===Drill_Speed=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed''' |
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− | | colspan="2" | | + | | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static. |
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|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT |
− | | width="90%" | | + | | width="90%" | DrillSpeed |
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− | | colspan="2" | | + | | colspan="2" | Speed of the Drill. 0=Stopped |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
+ | ===HomeMachine=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine''' |
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− | | colspan="2" | | + | | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. |
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|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
− | | width="90%" | | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
+ | |} | ||
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+ | ===Initialise=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called. | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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+ | ===MoveToXYZ=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===ResetCoordinates=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates''' |
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− | | colspan="2" | | + | | colspan="2" | Resets the coordinates to the home position 0,0,0. |
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+ | ===XAxisMovement=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===YAxisMovement=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement''' |
+ | |- | ||
+ | | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | ||
+ | |- | ||
|- | |- | ||
− | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
+ | | width="90%" | Direction | ||
|- | |- | ||
+ | | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. | ||
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
+ | ===ZAxisMovement=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement''' |
+ | |- | ||
+ | | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | ||
+ | |- | ||
|- | |- | ||
− | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
+ | | width="90%" | Direction | ||
|- | |- | ||
+ | | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. | ||
|- | |- | ||
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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Latest revision as of 13:09, 7 February 2023
Author | Matrix |
Version | 1.0 |
Category | Scenarios |
Contents
CNC Machine component
A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_CNCComponent_v002.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_CNCComponent_v002.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Drill_Speed
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Drill_Speed |
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. | |
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DrillSpeed |
Speed of the Drill. 0=Stopped | |
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Return |
HomeMachine
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HomeMachine |
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. | |
![]() |
Return |
Initialise
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Initialise |
Enables the three motors within the component allowing for movement when any of the Axis macros are called. | |
![]() |
Return |
MoveToXYZ
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MoveToXYZ |
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. | |
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X |
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Y |
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Z |
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Return |
ResetCoordinates
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ResetCoordinates |
Resets the coordinates to the home position 0,0,0. | |
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Return |
XAxisMovement
YAxisMovement
ZAxisMovement
Property reference
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Properties |