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Latest revision as of 13:09, 7 February 2023
Author
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Matrix Ltd
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Version
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1.2
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Category
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Sensors
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Collision Detector Template component
Polls a chosen panel object to see if it has collided with another object. When collisions happen, a user notification event is generated and a pin is set or reset. Another event is sent when the two objects separate.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Collision_Detector.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Collision_Detector.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
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ReadState
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Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state.
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- BYTE
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Return
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SetTarget
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SetTarget
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Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
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- HANDLE
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Target
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The object to test for collision with.
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- VOID
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Return
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WaitUntilHigh
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WaitUntilHigh
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Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
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- VOID
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Return
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WaitUntilLow
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WaitUntilLow
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Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
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- VOID
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Return
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Property reference
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Properties
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Connections
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Pin
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The pin that should change state when objects collide or separate.
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Polarity
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Active High = Pin is high when objects collide, low when they are separate. Active Low = Pin is low when objects collide, high when they are separate.
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Simulation
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Test Object
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The object to test for collisions. A user event is sent each time this object collides with any other, or when the two object separate.
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Mouse Object
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Choose an object that the user can clock on to simulate a collision when testing.
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Detector Ident
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An ID value to identify this particular detector. Will be sent as the 'Ident' value for the notification events sent out so that multiple detectors can be told apart.
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Timer Interval (ms)
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Time in milliseconds between collision scans. Small time = Greater CPU load Large time = More like to miss brief collisions.
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