Difference between revisions of "Component: Hall Effect Analog (Magnetic)"
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==Hall Effect Analog component== | ==Hall Effect Analog component== | ||
Simple analogue hall effect triggered by the proximity of another object. | Simple analogue hall effect triggered by the proximity of another object. | ||
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+ | ==Component Source Code== | ||
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+ | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | ||
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+ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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+ | ==Macro reference== | ||
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+ | ===ReadProximityByte=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===ReadProximityFloat=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===ReadProximityInt=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===SetTarget=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget''' | ||
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+ | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | ||
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+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
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+ | | colspan="2" | The object to test for collision with. | ||
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+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-6-icon.png]] | ||
+ | | width="90%" | Analog Pin | ||
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+ | | colspan="2" | | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Polarity | ||
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+ | | colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | ADC Properties | ||
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| colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | | colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | ||
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− | | width="10%" align="center" style="background-color:# | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | | width="90%" style="background-color:# | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation |
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Latest revision as of 13:10, 7 February 2023
Author | Matrix Ltd |
Version | 1.1 |
Category | Magnetic |
Contents
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadProximityByte
ReadProximityFloat
ReadProximityInt
SetTarget