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| ==Component Source Code== | | ==Component Source Code== |
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− | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_HallEffect_Digital.fcfx FC_Comp_Source_HallEffect_Digital.fcfx] | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_HallEffect_Digital.fcfx FC_Comp_Source_HallEffect_Digital.fcfx] |
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| Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Digital.fcfx FC_Comp_Source_HallEffect_Digital.fcfx] | | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Digital.fcfx FC_Comp_Source_HallEffect_Digital.fcfx] |
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− | ''No detailed description exists yet for this component''
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− | ==Examples==
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| + | ''No detailed description exists yet for this component'' |
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| + | ==Examples== |
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− | Sample program using the EBM011 - Hall Effect sensor
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− | Reads the sensor and displays output on LED D7.
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− | {{Fcfile|EBM011 - Test Program.fcfx|EBM011 Example}}
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− |
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− | ==Macro reference==
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− |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
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− | |-
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− | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
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− | |-
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− | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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− | | width="90%" | Target
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− | |-
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− | | colspan="2" | The object to test for collision with.
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
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− | |-
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− | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
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− | |-
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− | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | ==Property reference==
| + | Sample program using the EBM011 - Hall Effect sensor |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | Reads the sensor and displays output on LED D7. |
− | |-
| + | {{Fcfile|EBM011 - Test Program.fcfx|EBM011 Example}} |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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− | |-
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− | |-
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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− | | width="90%" | Pin
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− | |-
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− | | colspan="2" | The chip pin that will receive the switch status.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Polarity
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− | |-
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− | | colspan="2" | Select the pin state that will indicate that an object has been detected.
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− | |-
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Magnet Object
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− | |-
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− | | colspan="2" | Select an object from the panel to act as the magnet that triggers the reed switch.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Range
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− | |-
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− | | colspan="2" | Distance within which the switch is activated. NB) This is measured between the centre of the proximity switch and the centre of the target object.
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− | |- | |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
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− | | width="90%" | Timer Interval (ms)
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− | |-
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− | | colspan="2" | Time in milliseconds between testing for proximity. Small time = Greater CPU load Large time = More like to miss activation if it is very brief.
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− | |}==Macro reference== | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
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− | |-
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− | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
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− | |-
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− | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!!
| |
− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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− | | width="90%" | Target
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− | |-
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− | | colspan="2" | The object to test for collision with.
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
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− | |-
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− | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
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− | |-
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− | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!!
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | ==Property reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ==Macro reference== |
− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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− | |-
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− | |-
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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− | | width="90%" | Pin
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− | |-
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− | | colspan="2" | The chip pin that will receive the switch status.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Polarity
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− | |-
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− | | colspan="2" | Select the pin state that will indicate that an object has been detected.
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− | |-
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Magnet Object
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− | |-
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− | | colspan="2" | Select an object from the panel to act as the magnet that triggers the reed switch.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Range
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− | |-
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− | | colspan="2" | Distance within which the switch is activated. NB) This is measured between the centre of the proximity switch and the centre of the target object.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
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− | | width="90%" | Timer Interval (ms)
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− | |-
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− | | colspan="2" | Time in milliseconds between testing for proximity. Small time = Greater CPU load Large time = More like to miss activation if it is very brief.
| |
− | |}==Macro reference==
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| + | ===ReadState=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| + | ===SetTarget=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| + | ===WaitUntilHigh=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| + | ===WaitUntilLow=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
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| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
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