Difference between revisions of "Component: LCD (Adafruit, 20x4) (Alphanumeric)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_LCD_Adafruit_OLED2.fcfx FC_Comp_Source_LCD_Adafruit_OLED2.fcfx]
+
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LCD_Adafruit_OLED2.fcfx FC_Comp_Source_LCD_Adafruit_OLED2.fcfx]
 +
 
 +
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_Adafruit_OLED2.fcfx FC_Comp_Source_LCD_Adafruit_OLED2.fcfx]
  
 
==Detailed description==
 
==Detailed description==
 +
 +
 +
 +
 +
 +
 +
 +
  
  
Line 26: Line 36:
  
 
==Examples==
 
==Examples==
 +
 +
 +
 +
 +
 +
 +
 +
  
  
  
 
''<span style="color:red;">No additional examples</span>''
 
''<span style="color:red;">No additional examples</span>''
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
  
 
==Macro reference==
 
==Macro reference==
  
 +
===Clear===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 46: Line 75:
  
  
 +
===ClearLine===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintString'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
 
|-
 
|-
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
+
| colspan="2" | Clears a single line on the display before moving the cursor back to the start of the line to allow new data to be displayed.&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Text
+
| width="90%" | Line
 
|-
 
|-
 
| colspan="2" | &nbsp;
 
| colspan="2" | &nbsp;
Line 64: Line 94:
  
  
 +
===Command===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
 
|-
 
|-
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
+
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | character
+
| width="90%" | instruction
 
|-
 
|-
| colspan="2" | Holds an ascii value.&nbsp;
+
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 82: Line 113:
  
  
 +
===Cursor===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
 +
|-
 +
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
 +
|-
 
|-
 
|-
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | x
 
|-
 
|-
 +
| colspan="2" | &nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Number
+
| width="90%" | y
 
|-
 
|-
 
| colspan="2" | &nbsp;
 
| colspan="2" | &nbsp;
Line 100: Line 137:
  
  
 +
===PrintAscii===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
 
|-
 
|-
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
+
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
+
| width="90%" | character
 
|-
 
|-
| colspan="2" | Values 0 to 7&nbsp;
+
| colspan="2" | Holds an ascii value.&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" | d0
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===PrintFloat===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
| colspan="2" | &nbsp;
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFloat'''
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places.&nbsp;
| width="90%" | d1
 
 
|-
 
|-
| colspan="2" | &nbsp;
 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | d2
+
| width="90%" | Number
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d3
+
| width="90%" | DecimalPlaces
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | Enter how many decimal places to round up to (1 - 6)&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" | d4
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===PrintFormattedNumber===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
| colspan="2" | &nbsp;
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
| width="90%" | d5
 
 
|-
 
|-
| colspan="2" | &nbsp;
 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | d6
+
| width="90%" | Number
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | d7
+
| width="90%" | Format
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 158: Line 204:
  
  
 +
===PrintNumber===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
 
|-
 
|-
| colspan="2" | Clears a single line on the display before moving the cursor back to the start of the line to allow new data to be displayed.&nbsp;
+
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" | Line
+
| width="90%" | Number
 
|-
 
|-
 
| colspan="2" | &nbsp;
 
| colspan="2" | &nbsp;
Line 176: Line 223:
  
  
 +
===PrintString===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintString'''
 
|-
 
|-
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
+
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | x
+
| width="90%" | Text
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | y
 
 
|-
 
|-
 
| colspan="2" | &nbsp;
 
| colspan="2" | &nbsp;
Line 199: Line 242:
  
  
 +
===RAMWrite===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
 
|-
 
|-
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
+
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | instruction
+
| width="90%" | Index
 
|-
 
|-
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
+
| colspan="2" | Values 0 to 7&nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | d0
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | &nbsp;
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
 
 
|-
 
|-
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d1
 
|-
 
|-
 +
| colspan="2" | &nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Number
+
| width="90%" | d2
 
|-
 
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Format
+
| width="90%" | d3
 
|-
 
|-
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | d4
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | &nbsp;
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
 
 
|-
 
|-
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d5
 
|-
 
|-
 +
| colspan="2" | &nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Position
+
| width="90%" | d6
 
|-
 
|-
| colspan="2" | Holds the number of positions to shift the display&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | direction
+
| width="90%" | d7
 
|-
 
|-
| colspan="2" | 0 = left, 1 = right&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 263: Line 301:
  
  
 +
===RemapCharacter===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFloat'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
 +
|-
 +
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
 +
|-
 
|-
 
|-
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places.&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | RemapIdx
 
|-
 
|-
 +
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Number
+
| width="90%" | SearchCharacter
 
|-
 
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
+
| colspan="2" | Character to look for a replace&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | DecimalPlaces
+
| width="90%" | ReplacementCharacter
 
|-
 
|-
| colspan="2" | Enter how many decimal places to round up to (1 - 6)&nbsp;
+
| colspan="2" | New character value to use in place of the search character.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 286: Line 330:
  
  
 +
===ScrollDisplay===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
 
|-
 
|-
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
+
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | RemapIdx
+
| width="90%" | Position
 
|-
 
|-
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
+
| colspan="2" | Holds the number of positions to shift the display&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | SearchCharacter
+
| width="90%" | direction
 
|-
 
|-
| colspan="2" | Character to look for a replace&nbsp;
+
| colspan="2" | 0 = left, 1 = right&nbsp;
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | ReplacementCharacter
 
|-
 
| colspan="2" | New character value to use in place of the search character.&nbsp;
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 314: Line 354:
  
  
 +
===Start===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
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Latest revision as of 13:11, 7 February 2023

Author Matrix Ltd
Version 1.10
Category Alphanumeric


LCD (Adafruit, 20x4) component

Adafruit OLED LCD display capable of displaying 4 lines of 20 characters.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LCD_Adafruit_OLED2.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LCD_Adafruit_OLED2.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

Clear

Fc9-comp-macro.png Clear
Clears the entire contents of the display. 
Fc9-void-icon.png - VOID Return


ClearLine

Fc9-comp-macro.png ClearLine
Clears a single line on the display before moving the cursor back to the start of the line to allow new data to be displayed. 
Fc9-u8-icon.png - BYTE Line
 
Fc9-void-icon.png - VOID Return


Command

Fc9-comp-macro.png Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
Fc9-u8-icon.png - BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
Fc9-void-icon.png - VOID Return


Cursor

Fc9-comp-macro.png Cursor
Moves the cursor on the LCD Display 
Fc9-u8-icon.png - BYTE x
 
Fc9-u8-icon.png - BYTE y
 
Fc9-void-icon.png - VOID Return


PrintAscii

Fc9-comp-macro.png PrintAscii
Takes the ascii value for a character and prints the character 
Fc9-u8-icon.png - BYTE character
Holds an ascii value. 
Fc9-void-icon.png - VOID Return


PrintFloat

Fc9-comp-macro.png PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
Fc9-f32-icon.png - FLOAT Number
Enter the number or variable to print to the LCD 
Fc9-u8-icon.png - BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
Fc9-void-icon.png - VOID Return


PrintFormattedNumber

Fc9-comp-macro.png PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
Fc9-u32-icon.png - ULONG Number
Enter the number or variable to print to the LCD 
Fc9-bool-icon.png - BOOL Format
0=Signed, 1=Unsigned 
Fc9-void-icon.png - VOID Return


PrintNumber

Fc9-comp-macro.png PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
Fc9-s16-icon.png - INT Number
 
Fc9-void-icon.png - VOID Return


PrintString

Fc9-comp-macro.png PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
Fc9-string-icon.png - STRING Text
 
Fc9-void-icon.png - VOID Return


RAMWrite

Fc9-comp-macro.png RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
Fc9-u8-icon.png - BYTE Index
Values 0 to 7 
Fc9-u8-icon.png - BYTE d0
 
Fc9-u8-icon.png - BYTE d1
 
Fc9-u8-icon.png - BYTE d2
 
Fc9-u8-icon.png - BYTE d3
 
Fc9-u8-icon.png - BYTE d4
 
Fc9-u8-icon.png - BYTE d5
 
Fc9-u8-icon.png - BYTE d6
 
Fc9-u8-icon.png - BYTE d7
 
Fc9-void-icon.png - VOID Return


RemapCharacter

Fc9-comp-macro.png RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
Fc9-u8-icon.png - BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
Fc9-u8-icon.png - BYTE SearchCharacter
Character to look for a replace 
Fc9-u8-icon.png - BYTE ReplacementCharacter
New character value to use in place of the search character. 
Fc9-void-icon.png - VOID Return


ScrollDisplay

Fc9-comp-macro.png ScrollDisplay
Scrolls the display left or right by a number of given positions. 
Fc9-u8-icon.png - BYTE Position
Holds the number of positions to shift the display 
Fc9-u8-icon.png - BYTE direction
0 = left, 1 = right 
Fc9-void-icon.png - VOID Return


Start

Fc9-comp-macro.png Start
Startup routine required by the hardware device. Automatically clears the display when complete. 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Connections
Fc9-type-5-icon.png Data 0 (11)
Data pin 0 connects to data pin 4 on the hardware 
Fc9-type-5-icon.png Data 1 (12)
Data pin 1 connects to data pin 5 on the hardware 
Fc9-type-5-icon.png Data 2 (13)
Data pin 2 connects to data pin 6 on the hardware 
Fc9-type-5-icon.png Data 3 (14)
Data pin 3 connects to data pin 7 on the hardware 
Fc9-type-5-icon.png Register Select (4)
Register select pin, determines if the incoming value is a command or a data byte 
Fc9-type-5-icon.png Read / Write (5)
Read / Write pin determines the data direction 
Fc9-type-5-icon.png Enable (6)
Enable pin, used to clock data in and out of the device. 
Fc9-type-21-icon.png Remap Characters
 
Fc9-conn-icon.png Display Settings
Fc9-type-14-icon.png Rows
Number of vertical characters that can be shown on the display 
Fc9-type-14-icon.png Columns
Number of horizontal characters that can be shown on the display 
Fc9-conn-icon.png Simulation
Fc9-type-16-icon.png Component Label
 
Fc9-type-15-icon.png Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Fc9-type-1-icon.png Text Colour
Colour of the font characters drawn on the display 
Fc9-type-1-icon.png Text Background
Colour surrounding the font characters drawn on the display 
Fc9-type-1-icon.png Display Background
Colour of the background of the display