|
|
(One intermediate revision by the same user not shown) |
Line 17: |
Line 17: |
| ==Component Source Code== | | ==Component Source Code== |
| | | |
− | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/LEDCUBE.fcfx FC_Comp_Source_temp/LEDCUBE.fcfx] | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LEDCUBE.fcfx FC_Comp_Source_LEDCUBE.fcfx] |
| | | |
− | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/LEDCUBE.fcfx FC_Comp_Source_temp/LEDCUBE.fcfx] | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LEDCUBE.fcfx FC_Comp_Source_LEDCUBE.fcfx] |
| | | |
| ==Detailed description== | | ==Detailed description== |
Line 57: |
Line 57: |
| | | |
| ''<span style="color:red;">No additional examples</span>'' | | ''<span style="color:red;">No additional examples</span>'' |
| + | |
| + | |
| + | |
| + | |
| | | |
| | | |
Line 573: |
Line 577: |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
| | | |
| | | |
Latest revision as of 13:11, 7 February 2023
Author
|
Ben Rowland 2014
|
Version
|
1.0
|
Category
|
Misc Circuit
|
LED Cube component
LED Cube component for driving 3D arrays of LEDs. A typical cube could consist of 4x4x4 or 8x8x8 but does not necessarily need to be a cuboid.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_LEDCUBE.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_LEDCUBE.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Clear
|
Clear
|
Clears the contents of the display to 0x0000
|
- BYTE
|
SwitchBuffers
|
0=DoNotSwitch 1=SwitchAutomaticallyWhenDone
|
- VOID
|
Return
|
ConvColourToRGB
|
ConvColourToRGB
|
Reads the individual RGB colour values from a single UINT colour value. Return Index: 0=Red, 1=Green, 2=Blue
|
- UINT
|
Colour
|
|
- STRING
|
Return
|
ConvRGBToColour
|
ConvRGBToColour
|
Converts RGB values into a single UINT colour parameter to use with other functions.
|
- BYTE
|
Red
|
|
- BYTE
|
Green
|
|
- BYTE
|
Blue
|
|
- UINT
|
Return
|
DisplayCharacter
|
DisplayCharacter
|
This macro allows a character to be displayed on the screen
|
- BYTE
|
Character
|
|
- BYTE
|
X1
|
X pixel coordinate to set the output string position.
|
- BYTE
|
Y1
|
Y pixel coordinate to set the output string position.
|
- BYTE
|
Z1
|
|
- BYTE
|
Font
|
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height
|
- BYTE
|
Axis
|
0=XY, 1=XZ, 2=YZ
|
- BYTE
|
Orientation
|
0=Normal, 1=HFlip. 2=VFlip, 3=HFlip & VFlip
|
- UINT
|
Colour
|
Specifies the foreground colour
|
- BYTE
|
SwitchBuffers
|
|
- VOID
|
Return
|
DrawCuboid
|
DrawCuboid
|
Draws a basic 3D cuboid onto the LEDs
|
- BYTE
|
X1
|
|
- BYTE
|
Y1
|
|
- BYTE
|
Z1
|
|
- BYTE
|
X2
|
|
- BYTE
|
Y2
|
|
- BYTE
|
Z2
|
|
- BYTE
|
DrawStyle
|
Sets the draw style - 0=Soild, 1=Edge, 2=Corners
|
- UINT
|
Colour
|
|
- BYTE
|
SwitchBuffers
|
|
- VOID
|
Return
|
DrawLine
|
DrawLine
|
Draws a basic 3D line onto the LEDs
|
- BYTE
|
X1
|
|
- BYTE
|
Y1
|
|
- BYTE
|
Z1
|
|
- BYTE
|
X2
|
|
- BYTE
|
Y2
|
|
- BYTE
|
Z2
|
|
- UINT
|
Colour
|
|
- BYTE
|
SwitchBuffers
|
|
- VOID
|
Return
|
GetColour
|
GetColour
|
Reads the colour value from a single pixel in the active buffer as a 16-bit value. Bits 0-4 = Red Bits 5-10 = Green Bits 11-15 = Blue
|
- BYTE
|
X
|
|
- BYTE
|
Y
|
|
- BYTE
|
Z
|
|
- UINT
|
Return
|
Initialise
|
Initialise
|
Sets up the data memory and draws the simulated LED cube on the panel.
|
- VOID
|
Return
|
PWMTimer
|
PWMTimer
|
Interrupt driven macro to clock out the signals to the LEDs in the cube. To be called as part of a high frequency hardware timer interrupt or software loop to drive the cube hardware, Min Frequency = 60(Hz) * 8(Height) * 32(5-bitColourChannelValue)
|
- VOID
|
Return
|
ResetRotations
|
ResetRotations
|
Resets the rotation count variables allowing for a new rotation to be started
|
- VOID
|
Return
|
RotateDisplay
|
RotateDisplay
|
Shifts the contents of the display by the number of vertices specified
|
- INT
|
X
|
Number of pixels to shift the display -7 to 7
|
- INT
|
Y
|
Number of pixels to shift the display -7 to 7
|
- INT
|
Z
|
Number of pixels to shift the display -7 to 7
|
- BYTE
|
SwitchBuffers
|
|
- VOID
|
Return
|
RotateShellXY
|
RotateShellXY
|
Shifts the contents of the display by the number of vertices specified
|
- BYTE
|
Direction
|
|
- BYTE
|
Shell
|
|
- VOID
|
Return
|
RotateShellXZ
|
RotateShellXZ
|
Shifts the contents of the display by the number of vertices specified
|
- BYTE
|
Direction
|
|
- BYTE
|
Shell
|
|
- VOID
|
Return
|
RotateShellYZ
|
RotateShellYZ
|
Shifts the contents of the display by the number of vertices specified
|
- BYTE
|
Direction
|
|
- BYTE
|
Shell
|
|
- VOID
|
Return
|
SetColour
|
SetColour
|
Sets a pixel colour in the none active buffer using a 16-bit colour value Bits 0-4 = Red Bits 5-10 = Green Bits 11-15 = Blue
|
- BYTE
|
X
|
|
- BYTE
|
Y
|
|
- BYTE
|
Z
|
|
- UINT
|
Colour
|
16-bit Colour Value (MSB B5, G6, R5 LSB)
|
- VOID
|
Return
|
ShiftDisplay
|
ShiftDisplay
|
Shifts the contents of the display by the number of vertices specified
|
- INT
|
X
|
Number of pixels to shift the display -7 to 7
|
- INT
|
Y
|
Number of pixels to shift the display -7 to 7
|
- INT
|
Z
|
Number of pixels to shift the display -7 to 7
|
- BYTE
|
DataMode
|
0=ResetToZero, 1=WrapAroundDisplay, 2=Smear
|
- BYTE
|
SwitchBuffers
|
|
- VOID
|
Return
|
SwitchBuffers
|
SwitchBuffers
|
Switches the current display buffer to the updated buffer to allow for seamless updates when undergoing heavy calcaulations.
|
- BYTE
|
WaitForSwitch
|
0=DoNotWait, 1=Waits for switch to occur
|
- VOID
|
Return
|
Property reference
|
Properties
|
|
LEDs
|
|
Width (X)
|
The number of LEDs wide
|
|
Depth (Y)
|
The number of LEDs deep
|
|
Height (Z)
|
The number of LEDs tall
|
|
LED Count
|
Number of LEDs required by the component
|
|
LED Type
|
|
|
Common Type
|
|
|
Wiring Order
|
Specifies the order of the wiring of the LEDs from lowest bit to highest
|
|
Driver Pre Delay
|
Number of micro seconds to wait between switching off the driver and clocking out the new signals. Used to remove any ghosting effects visible on the display due to slow driver switch off times.
|
|
Driver Post Delay
|
Number of micro seconds to wait between switching off the driver and clocking out the new signals. Used to remove any ghosting effects visible on the display due to slow driver switch off times.
|
|
Connections
|
|
Clock Pin
|
|
|
Data Port
|
|
|
Enable Port
|
|
|
Simulation
|
|
LED Size
|
Size of each LED on the panel
|
|
Spacing
|
Number of units of spacing between each LED
|
|
Transparent
|
If set to yes then a LED which is completely switched off will be set to transparent, If set to no then the LED will be shown as black.
|
|
Toggle Pins
|
Determines if the pins are toggled as part of the PWMTimer macro during simulation. During simulation you probably don't want the pins toggling as it will slow down simulation. The only exception may be if you want to see the signals in the scope window. Does not effect the compiled embedded code.
|