Difference between revisions of "Component: RGB LED WS2801 (LEDs)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LED_WS2801.fcfx FC_Comp_Source_LED_WS2801.fcfx] |
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+ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LED_WS2801.fcfx FC_Comp_Source_LED_WS2801.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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[[File:AnimLight2.jpg]] | [[File:AnimLight2.jpg]] | ||
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+ | ==Macro reference== | ||
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+ | ===DrawCuboid3D=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawCuboid3D''' |
|- | |- | ||
− | | colspan="2" | Draws a | + | | colspan="2" | Draws a basic 3D cuboid onto the LEDs |
|- | |- | ||
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| width="90%" | X1 | | width="90%" | X1 | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| width="90%" | Y1 | | width="90%" | Y1 | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
− | | width="90%" | | + | | width="90%" | Z1 |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
− | | width="90%" | | + | | width="90%" | X2 |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | Y2 |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | Z2 |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | DrawStyle |
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|- | |- | ||
− | + | | colspan="2" | Sets the draw style - 0=Soild, 1=Edge, 2=Corners | |
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− | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
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+ | ===DrawLine2D=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawLine2D''' |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Draws a line on a 2D array of LEDs |
|- | |- | ||
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− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" | | + | | width="90%" | X1 |
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| colspan="2" | | | colspan="2" | | ||
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− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" | | + | | width="90%" | Y1 |
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| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" | | + | | width="90%" | X2 |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | width="10%" align="center | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90% | + | | width="90%" | Y2 |
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− | | | + | | colspan="2" | |
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− | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |
− | + | | width="90%" | R | |
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− | | width="10%" align="center | ||
− | | width="90% | ||
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+ | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | G |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | B |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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+ | ===DrawLine3D=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
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− | + | ===DrawRectangle2D=== | |
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
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+ | ===GetLEDColour=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLEDColour''' |
+ | |- | ||
+ | | colspan="2" | Sets the colour of a single LED in RAM as a 1D array. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | LED | ||
+ | |- | ||
+ | | colspan="2" | LED to change the colour / Range: 0 to (LED Count - 1) | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | ColIdx | ||
+ | |- | ||
+ | | colspan="2" | 0 = R, 1 = G, 2 = B | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===GetLEDIndex2D=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLEDIndex2D''' | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Sets the index of a single LED in RAM as a 2D array. |
|- | |- | ||
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
| width="90%" | X | | width="90%" | X | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | LED Column to change the colour / Range: 0 to (LED Column - 1) |
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
| width="90%" | Y | | width="90%" | Y | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | LED Row to change the colour / Range: 0 to (LED Row - 1) |
|- | |- | ||
− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
+ | ===GetLEDIndex3D=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
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+ | ===Initialise=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Inisialises the RGB colour RAM to 0,0,0 = LED Off and clocks out the data to initialise all the WS2801 ICs in the chain. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Refresh=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Refresh''' | ||
+ | |- | ||
+ | | colspan="2" | Clocks out the current colour data to the LEDs from the values stored in RAM | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===SetAllLEDColour=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAllLEDColour''' |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Sets the colour of all the LEDs in RAM |
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | R |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | G |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | B |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===SetBrightness=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBrightness''' | ||
+ | |- | ||
+ | | colspan="2" | Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | Scaler | ||
+ | |- | ||
+ | | colspan="2" | Range: 0.0 to 1.0 Default: 1.0, 0 = Off, 0.5 = Half Brightness, 1.0 = Full Brightness | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===SetBrightnessByte=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBrightnessByte''' | ||
+ | |- | ||
+ | | colspan="2" | Allows the output colour brightness of the LEDs to be scaled down. For example to save current usage or to reduce brightness in dark environments. | ||
+ | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | Scaler |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Range: 0 to 255 Default: 255, 0 = Off, 128 = Half Brightness, 255 = Full Brightness |
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
− | | width="90%" | | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
+ | |} | ||
+ | |||
+ | |||
+ | ===SetLEDColour=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
− | | | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDColour''' | ||
|- | |- | ||
− | | | + | | colspan="2" | Sets the colour of a single LED in RAM as a 1D array. |
− | |||
|- | |- | ||
− | |||
|- | |- | ||
− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" | | + | | width="90%" | LED |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | LED to change the colour / Range: 0 to (LED Count - 1) |
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
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+ | ===ShiftLEDs1D=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs1D''' | ||
+ | |- | ||
+ | | colspan="2" | Shifts the LED colours in 1D and wraps | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Direction | ||
+ | |- | ||
+ | | colspan="2" | 0 = Forwards, 1 = Backwards | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | DataMode | ||
+ | |- | ||
+ | | colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===ShiftLEDs2D=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs2D''' |
+ | |- | ||
+ | | colspan="2" | Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable*** | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT | ||
+ | | width="90%" | X | ||
+ | |- | ||
+ | | colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT | ||
+ | | width="90%" | Y | ||
+ | |- | ||
+ | | colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift | ||
|- | |- | ||
− | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
+ | | width="90%" | DataMode | ||
|- | |- | ||
+ | | colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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Latest revision as of 13:11, 7 February 2023
Author | Matrix TSL |
Version | 2.0 |
Category | LEDs |
Contents
RGB LED WS2801 component
A simple chained RGB LED controller IC allowing multiple LEDs to be controlled using a serial data stream. Allows RGB LEDs to be driven with full 24-bit colour depth. Allows single chains, 2D arrays and 3D cube formations to be simulated. Supports Bit Banged or SPI peripheral based data modes.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_LED_WS2801.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_LED_WS2801.fcfx
Detailed description
1D Configuration
In the 1D configuration each LED simply follows on from the last in a chain.
2D Configuration
In the 2D configuration each LED follows on from the last in a chain which travels back and forth through the columns a row at a time.
3D Configuration
In the 3D configuration each layer follows the 2D configuration with each layer then following on by mirroring the layer below. First layer connections are shown in Red and second layer connections are shown in Blue.
3V3 Microcontrollers
Note you may have to voltage shift the micro controller control pins to meet the 0.8 * VDD minimum requirement. E.g. if VDD is 5V then the input voltage needs to be at least 4V.
A simple buffer IC could be used to do the voltage shifting.
Examples
RGB Mood Light
A simple example using three potentiometers to set the individual Red, Green and Blue channels of the LED colour.
MoodLight
Animated Light
A simple example which picks a random colour assigns it to the first LED, then shifts and repeats.
AnimatedLightStrip
Animated Light Cascade
A simple example which picks a random colour assigns it to the first LED, then shifts and repeats.
AnimatedLightCascade
Macro reference
DrawCuboid3D
DrawLine2D
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DrawLine2D |
Draws a line on a 2D array of LEDs | |
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X1 |
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Y1 |
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X2 |
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Y2 |
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R |
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G |
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B |
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Return |
DrawLine3D
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DrawLine3D |
Draws a line on a 3D array of LEDs | |
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X1 |
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Y1 |
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Z1 |
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X2 |
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Y2 |
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Z2 |
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R |
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G |
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B |
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Return |
DrawRectangle2D
GetLEDColour
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GetLEDColour |
Sets the colour of a single LED in RAM as a 1D array. | |
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LED |
LED to change the colour / Range: 0 to (LED Count - 1) | |
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ColIdx |
0 = R, 1 = G, 2 = B | |
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Return |
GetLEDIndex2D
GetLEDIndex3D
Initialise
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Initialise |
Inisialises the RGB colour RAM to 0,0,0 = LED Off and clocks out the data to initialise all the WS2801 ICs in the chain. | |
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Return |
Refresh
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Refresh |
Clocks out the current colour data to the LEDs from the values stored in RAM | |
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Return |
SetAllLEDColour
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SetAllLEDColour |
Sets the colour of all the LEDs in RAM | |
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R |
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G |
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B |
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Return |
SetBrightness
SetBrightnessByte
SetLEDColour
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SetLEDColour |
Sets the colour of a single LED in RAM as a 1D array. | |
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LED |
LED to change the colour / Range: 0 to (LED Count - 1) | |
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R |
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G |
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B |
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Return |
ShiftLEDs1D
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ShiftLEDs1D |
Shifts the LED colours in 1D and wraps | |
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Direction |
0 = Forwards, 1 = Backwards | |
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DataMode |
0=ResetToZero, 1=WrapAroundDisplay, 2=Smear | |
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Return |
ShiftLEDs2D
ShiftLEDs3D