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| ==Detailed description== | | ==Detailed description== |
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| ==Examples== | | ==Examples== |
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| [[Airplane_Landing_Gear|Airplane Landing Gear Scenario]] | | [[Airplane_Landing_Gear|Airplane Landing Gear Scenario]] |
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− | ==Macro reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
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− | |-
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− | | colspan="2" | Will allow the front doors to open.
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Direction
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− | |-
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− | | colspan="2" | Drops the door down or close them. 0 = Close 1 = Open
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
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− | |-
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− | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
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− | |-
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− | | colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
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− | |-
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− | | colspan="2" | Will unlock or lock the rear doors
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | OpenOrClose
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− | |-
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− | | colspan="2" | Open =1 Close =0
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
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− | |-
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− | | colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| + | ==Macro reference== |
| | | |
| + | ===FrontDoorCloseSwitch=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch''' |
| |- | | |- |
− | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | + | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended |
| |- | | |- |
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| + | ===FrontDoorLocks=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| + | ===FrontDoorOpenSwitch=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch''' |
| |- | | |- |
− | | colspan="2" | Retracts and drops the landing gear.
| + | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Direction
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− | |-
| |
− | | colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop
| |
− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
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− | |-
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− | | colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | |
| |- | | |- |
| |- | | |- |
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===FrontDoors=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
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− | |-
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− | | colspan="2" | Will allow the rear door to open
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− | |-
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− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Direction
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− | |-
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− | | colspan="2" | Drop the door down or close them. 0 = Close 1 = Open
| |
− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
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− | |-
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− | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | | |
− | | |
− | ==Property reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |}==Macro reference==
| |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
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Line 138: |
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===LandingGear=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
| |
− | |-
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− | | colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
| |
− | |-
| |
− | | colspan="2" | Will unlock or lock the rear doors
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | OpenOrClose
| |
− | |-
| |
− | | colspan="2" | Open =1 Close =0
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
| |
− | |-
| |
− | | colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | OpenOrClose
| |
− | |-
| |
− | | colspan="2" | Open =1 Close=0
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 361: |
Line 157: |
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===LandingGearDownSwitch=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
| |
− | |-
| |
− | | colspan="2" | Will allow the rear door to open
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Direction
| |
− | |-
| |
− | | colspan="2" | Drop the door down or close them. 0 = Close 1 = Open
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | | |
− | | |
− | ==Property reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |}==Macro reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
| |
− | |-
| |
− | | colspan="2" | Will allow the front doors to open.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Direction
| |
− | |-
| |
− | | colspan="2" | Drops the door down or close them. 0 = Close 1 = Open
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 460: |
Line 171: |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===LandingGearUpSwitch=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
| |
− | |-
| |
− | | colspan="2" | Will unlock or lock the rear doors
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | OpenOrClose
| |
− | |-
| |
− | | colspan="2" | Open =1 Close =0
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 491: |
Line 185: |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===RearDoorCloseSwitch=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
| |
− | |-
| |
− | | colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | OpenOrClose
| |
− | |-
| |
− | | colspan="2" | Open =1 Close=0
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
| |
− | |-
| |
− | | colspan="2" | Retracts and drops the landing gear.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Direction
| |
− | |-
| |
− | | colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 553: |
Line 199: |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===RearDoorLocks=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
| |
− | |-
| |
− | | colspan="2" | Will allow the rear door to open
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Direction
| |
− | |-
| |
− | | colspan="2" | Drop the door down or close them. 0 = Close 1 = Open
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | | |
− | | |
− | ==Property reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |}==Macro reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
| |
− | |-
| |
− | | colspan="2" | Will allow the front doors to open.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Direction
| |
− | |-
| |
− | | colspan="2" | Drops the door down or close them. 0 = Close 1 = Open
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 657: |
Line 218: |
| | | |
| | | |
| + | ===RearDoorOpenSwitch=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch''' |
| |- | | |- |
− | | colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | + | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
| |
− | |-
| |
− | | colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | OpenOrClose
| |
− | |-
| |
− | | colspan="2" | Open =1 Close=0
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
| |
− | |-
| |
− | | colspan="2" | Retracts and drops the landing gear.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Direction
| |
− | |-
| |
− | | colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.
| |
| |- | | |- |
| |- | | |- |
Line 732: |
Line 232: |
| | | |
| | | |
| + | ===RearDoors=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 748: |
Line 249: |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
| |
− | |-
| |
− | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
| | | |
| | | |