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|  | ==Component Source Code== |  | ==Component Source Code== | 
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| − | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Lift.fcfx FC_Comp_Source_Lift.fcfx] | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Lift.fcfx FC_Comp_Source_Lift.fcfx] | 
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|  | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Lift.fcfx FC_Comp_Source_Lift.fcfx] |  | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Lift.fcfx FC_Comp_Source_Lift.fcfx] | 
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|  | ==Detailed description== |  | ==Detailed description== | 
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|  | ==Examples== |  | ==Examples== | 
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|  | ''<span style="color:red;">No additional examples</span>'' |  | ''<span style="color:red;">No additional examples</span>'' | 
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| − | ==Macro reference==
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| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| − | |-
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| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCameraPosition'''
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| − | |-
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| − | | colspan="2" | Gets the location of the camera objects to allow for automated 3D panel inside or outside tracking and views. Returns a Flowcode handle variable containing the position. 
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| − | |-
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| − | |-
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| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| − | | width="90%" | View
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| − | |-
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| − | | colspan="2" | Range: 0-1 Where 0 = Inside and 1 = Outside 
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| − | |-
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
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| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| − | |}
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| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| − | |-
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| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlDoor'''
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| − | |-
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| − | | colspan="2" | Controls the lift door.   
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| − | |-
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| − | |-
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| − | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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| − | | width="90%" | State
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| − | |-
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| − | | colspan="2" | State to move to 0=Open 1=Closed 
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| − | |-
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| − | |}
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|  |  |  |  | 
|  |  |  |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| − | |-
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| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckDoor'''
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| − | |-
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| − | | colspan="2" | Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving. 
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| − | |-
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| − | |-
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| − | |}
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| − | ==Property reference==
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| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 | + | ==Macro reference== | 
| − | |-
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| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' 
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| − | |-
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| − | |-
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| − | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| − | | width="90%" | Viewpoint
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| − | |-
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| − | | colspan="2" | Some useful camera positions 
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| − | |-
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| − | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
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| − | | width="90%" | Door Movement Period
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| − | |-
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| − | | colspan="2" | Amount of time in milliseconds for the doors to open and close. 
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| − | |}==Macro reference==
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|  |  |  |  | 
|  | + | ===CheckDoor=== | 
|  | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |  | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | 
|  | |- |  | |- | 
|  | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |  | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCameraPosition''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckDoor''' | 
|  | |- |  | |- | 
| − | | colspan="2" | Gets thelocation of thecamera objects to allow for automated 3D panel inside oroutside tracking and views. Returnsa Flowcode handle variable containing theposition.  | + | | colspan="2" | Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving.  | 
|  | |- |  | |- | 
|  | |- |  | |- | 
| − | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | 
| − | | width="90%" | View
 |  | 
| − | |-
 |  | 
| − | | colspan="2" | Range: 0-1 Where 0 = Inside and 1 = Outside 
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] -HANDLE |  | 
|  | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |  | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | 
|  | |} |  | |} | 
|  |  |  |  | 
|  |  |  |  | 
|  | + | ===ControlDoor=== | 
|  | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |  | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | 
|  | |- |  | |- | 
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|  |  |  |  | 
|  |  |  |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 | + | ===GetCameraPosition=== | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 |  | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckDoor'''
 |  | 
| − | |-
 |  | 
| − | | colspan="2" | Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving. 
 |  | 
| − | |-
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 |  | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
 |  | 
| − | |}
 |  | 
| − |   |  | 
| − |   |  | 
| − |   |  | 
| − |   |  | 
| − | ==Property reference==
 |  | 
| − |   |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 |  | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' 
 |  | 
| − | |-
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 |  | 
| − | | width="90%" | Viewpoint
 |  | 
| − | |-
 |  | 
| − | | colspan="2" | Some useful camera positions 
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 |  | 
| − | | width="90%" | Door Movement Period
 |  | 
| − | |-
 |  | 
| − | | colspan="2" | Amount of time in milliseconds for the doors to open and close. 
 |  | 
| − | |}==Macro reference==
 |  | 
| − |   |  | 
|  | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |  | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | 
|  | |- |  | |- | 
| Line 235: | Line 147: | 
|  | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |  | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | 
|  | |} |  | |} | 
| − | 
 |  | 
| − | 
 |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 |  | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlDoor'''
 |  | 
| − | |-
 |  | 
| − | | colspan="2" | Controls the lift door.   
 |  | 
| − | |-
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 |  | 
| − | | width="90%" | State
 |  | 
| − | |-
 |  | 
| − | | colspan="2" | State to move to 0=Open 1=Closed 
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 |  | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
 |  | 
| − | |}
 |  | 
| − | 
 |  | 
| − | 
 |  | 
| − | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 |  | 
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckDoor'''
 |  | 
| − | |-
 |  | 
| − | | colspan="2" | Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving. 
 |  | 
| − | |-
 |  | 
| − | |-
 |  | 
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 |  | 
| − | | width="90%" style="border-top: 2px solid #000;" | ''Return''
 |  | 
| − | |}
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| − | 
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| − | 
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