Difference between revisions of "Component: Motion Helper (Misc)"
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Helper for building components which require simulation of constant motion. Linked objects can be issued speed and acceleration parameters, and will then be animated automatically until another command is issued. The helper can control motion for up to four objects simultaneously, all with their own discrete motion settings. | Helper for building components which require simulation of constant motion. Linked objects can be issued speed and acceleration parameters, and will then be animated automatically until another command is issued. The helper can control motion for up to four objects simultaneously, all with their own discrete motion settings. | ||
− | ==Component | + | ==Component Source Code== |
− | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Motion_Helper.fcfx FC_Comp_Source_Motion_Helper.fcfx] | |
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+ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Motion_Helper.fcfx FC_Comp_Source_Motion_Helper.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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{{Fcfile|Motion.fcfx|Motion}} | {{Fcfile|Motion.fcfx|Motion}} | ||
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+ | ==Macro reference== | ||
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+ | ===RegisterTarget=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===SetAcceleration=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===SetSpeed=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===UnregisterAll=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''UnregisterAll''' |
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− | | colspan="2" | | + | | colspan="2" | Totally clear the list of registered objects |
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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+ | ===UnregisterTarget=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''UnregisterTarget''' |
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+ | | colspan="2" | Remove a target from the list of links. | ||
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+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
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+ | | colspan="2" | Handle of the object to remove | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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| colspan="2" | Decide what action to take when simulation stops. No Action - Animation is paused, continues from this position when simulation restarts Return to start - all object returned to their start positions, current speed resumes on simulation start. Clear speeds - objects retain their position, but speed is set to zero. Return and clear - objects return to start position and have theri speed set to zero. | | colspan="2" | Decide what action to take when simulation stops. No Action - Animation is paused, continues from this position when simulation restarts Return to start - all object returned to their start positions, current speed resumes on simulation start. Clear speeds - objects retain their position, but speed is set to zero. Return and clear - objects return to start position and have theri speed set to zero. | ||
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|} | |} |
Latest revision as of 13:12, 7 February 2023
Author | Matrix Ltd |
Version | 1.1 |
Category | Misc |
Contents
Motion Helper component
Helper for building components which require simulation of constant motion. Linked objects can be issued speed and acceleration parameters, and will then be animated automatically until another command is issued. The helper can control motion for up to four objects simultaneously, all with their own discrete motion settings.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Motion_Helper.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Motion_Helper.fcfx
Detailed description
No detailed description exists yet for this component
Examples
Example showing how to use the motion helper component to easily assign motion to items on the panel.
Motion
Macro reference
RegisterTarget
SetAcceleration
SetSpeed
UnregisterAll
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UnregisterAll |
Totally clear the list of registered objects | |
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Return |
UnregisterTarget
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UnregisterTarget |
Remove a target from the list of links. | |
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Target |
Handle of the object to remove | |
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Return |