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| ==Piezo Sounder component== | | ==Piezo Sounder component== |
| Drives a simple variable frequency piezo sounder in hardware and simulates the sound in simulation. To actually drive a piezo you may have to amplify the signal from the microcontroller using a transistor or MOSFET. | | Drives a simple variable frequency piezo sounder in hardware and simulates the sound in simulation. To actually drive a piezo you may have to amplify the signal from the microcontroller using a transistor or MOSFET. |
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| + | ==Component Source Code== |
| + | |
| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_PiezoSounder.fcfx FC_Comp_Source_PiezoSounder.fcfx] |
| + | |
| + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_PiezoSounder.fcfx FC_Comp_Source_PiezoSounder.fcfx] |
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| ==Detailed description== | | ==Detailed description== |
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− | Here is a simple example that will create a siren effect using a piezo sounder.
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− | {{Fcfile|PiezoSiren.fcfx|Piezo Siren}}
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− | Depending on your Piezo Sounder you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET.
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− | [[File:BuzzerWire.jpg]]
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| | | |
− | ==Downloadable macro reference==
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
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− | |-
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− | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | OnTime
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− | |-
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− | | colspan="2" | Length of time in ms the buzzer will remain on
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | OffTime
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− | |-
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− | | colspan="2" | Length of time in ms the buzzer will remain off
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | NumberLoops
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− | |-
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− | | colspan="2" | Number of times to repeat the sequence. Range 1-255
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Frequency
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− | |-
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− | | colspan="2" | frequency in hz to output to the Piezo sounder
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
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− | |-
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− | | colspan="2" | Switch the Buzzer on for a fixed amount of time
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Time
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− | |-
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− | | colspan="2" | Time in milliseconds to keep the buzzer on
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Frequency
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− | |-
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− | | colspan="2" | Frequency to output in Hz
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAddress'''
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− | |-
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− | | colspan="2" | Allows a different I2C address to be specified allowing one component to control multiple PCA9685 modules.
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Address
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− | |-
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− | | colspan="2" | Range: 0x40 - 0x7F
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetClockFrequency'''
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− | |-
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− | | colspan="2" | Sets the current clock frequency, used for things like calculating the PWM frequency and Microsecond duty.
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
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− | | width="90%" | Clock
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetClockFrequency'''
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− | |-
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− | | colspan="2" | Returns the current clock frequency
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteMicroseconds'''
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− | |-
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− | | colspan="2" | Sets the PWM output of one of the PCA9685 pins based on the input microseconds, output is not precise
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Output
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− | |-
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− | | colspan="2" | One of the PWM output pins - Range: 0 to 15
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Microseconds
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− | |-
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− | | colspan="2" | The number of Microseconds to turn the PWM output ON
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPWM'''
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− | |-
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− | | colspan="2" | Sets the PWM output of one of the PCA9685 pins
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Output
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− | |-
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− | | colspan="2" | One of the PWM output pins - Range: 0 to 15
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | On
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− | |-
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− | | colspan="2" | At what point in the 4096-part cycle to turn the PWM output ON
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Off
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− | |-
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− | | colspan="2" | At what point in the 4096-part cycle to turn the PWM output OFF
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
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− | |-
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− | | colspan="2" | Sets up the I2C ready for communications to begin
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WakeUp'''
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− | |-
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− | | colspan="2" | Wakes the module from Sleep mode
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | + | Here is a simple example that will create a siren effect using a piezo sounder. |
− | |-
| + | {{Fcfile|PiezoSiren.fcfx|Piezo Siren}} |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| + | Depending on your Piezo Sounder you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET. |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPin''' | + | |
− | |-
| + | |
− | | colspan="2" | Sets pin without having to deal with on/off tick placement and properly handles a zero value as completely off and 4095 as completely on.
| + | [[File:BuzzerWire.jpg]] |
− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| + | |
− | | width="90%" | Output
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− | |-
| + | |
− | | colspan="2" | One of the PWM output pins - Range: 0 to 15
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Duty
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− | |-
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− | | colspan="2" | The number of ticks out of 4096 to be active
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− | |-
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− | | width="10%" align="center" | [[File:]] -
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− | | width="90%" | Invert
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− | |-
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− | | colspan="2" | 0=Normal, 1=Inverted
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawRectangle2D'''
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− | |-
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− | | colspan="2" | Draws a basic 2D rectangle onto the LEDs
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | X1
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Y1
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | X2
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Y2
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | DrawStyle
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− | |-
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− | | colspan="2" | Sets the draw style - 0=Soild, 1=Edge, 2=Corners
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | R
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | G
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | B
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− | |-
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− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs2D'''
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− | |-
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− | | colspan="2" | Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable***
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:]] -
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− | | width="90%" | X
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− | |-
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− | | colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift
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− | |-
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− | | width="10%" align="center" | [[File:]] -
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− | | width="90%" | Y
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− | |-
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− | | colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | DataMode
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− | |-
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− | | colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| | | |
| + | ==Macro reference== |
| | | |
| + | ===BuzzerBeep=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLEDIndex3D''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep''' |
| |- | | |- |
− | | colspan="2" | Gets the index of a single LED in RAM as a 3D array. | + | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps |
| |- | | |- |
| |- | | |- |
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" | X | + | | width="90%" | OnTime |
| |- | | |- |
− | | colspan="2" | LED Column to change the colour / Range: 0 to (LED Column - 1) | + | | colspan="2" | Length of time in ms the buzzer will remain on |
| |- | | |- |
| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" | Y | + | | width="90%" | OffTime |
− | |-
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− | | colspan="2" | LED Row to change the colour / Range: 0 to (LED Row - 1)
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Z
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− | |-
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− | | colspan="2" | LED Layer to change the colour / Range: 0 to (LED Layer - 1)
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawCuboid3D'''
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− | |-
| |
− | | colspan="2" | Draws a basic 3D cuboid onto the LEDs
| |
| |- | | |- |
| + | | colspan="2" | Length of time in ms the buzzer will remain off |
| |- | | |- |
| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
− | | width="90%" | X1 | + | | width="90%" | NumberLoops |
| |- | | |- |
− | | colspan="2" | Start X pixel coordinate | + | | colspan="2" | Number of times to repeat the sequence. Range 1-255 |
| |- | | |- |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" | Y1 | + | | width="90%" | Frequency |
| |- | | |- |
− | | colspan="2" | Start Y pixel coordinate | + | | colspan="2" | frequency in hz to output to the Piezo sounder |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Z1
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− | |-
| |
− | | colspan="2" | Start Z pixel coordinate
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | X2
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− | |-
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− | | colspan="2" | End X pixel coordinate
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Y2
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− | |-
| |
− | | colspan="2" | End Y pixel coordinate
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | Z2
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− | |-
| |
− | | colspan="2" | End Z pixel coordinate
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | DrawStyle
| |
− | |-
| |
− | | colspan="2" | Sets the draw style - 0=Soild, 1=Edge, 2=Corners
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | R
| |
− | |-
| |
− | | colspan="2" | Red Colour Channel
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | G
| |
− | |-
| |
− | | colspan="2" | Green Colour Channel
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | B
| |
− | |-
| |
− | | colspan="2" | White Colour Channel
| |
| |- | | |- |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
Line 417: |
Line 129: |
| | | |
| | | |
| + | ===BuzzerOnDelay=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay''' |
| |- | | |- |
− | | colspan="2" | Inisialises the RGB colour RAM to 0,0,0 = LED Off and clocks out the data to initialise all the LED ICs in the chain. | + | | colspan="2" | Switch the Buzzer on for a fixed amount of time |
| |- | | |- |
| |- | | |- |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | + | | width="90%" | Time |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |- | | |- |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | + | | colspan="2" | Time in milliseconds to keep the buzzer on |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShiftLEDs3D'''
| |
| |- | | |- |
− | | colspan="2" | Shifts the contents of the display by the number of vertices specified ***Please Note that Wrap mode is currently unavailable***
| + | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT |
− | |-
| + | | width="90%" | Frequency |
− | |-
| |
− | | width="10%" align="center" | [[File:]] -
| |
− | | width="90%" | X
| |
− | |-
| |
− | | colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift
| |
− | |-
| |
− | | width="10%" align="center" | [[File:]] -
| |
− | | width="90%" | Y
| |
− | |-
| |
− | | colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift
| |
− | |-
| |
− | | width="10%" align="center" | [[File:]] -
| |
− | | width="90%" | Z
| |
− | |-
| |
− | | colspan="2" | Number of pixels to shift the display -1 to 1 / 0 = No Shift
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |
− | | width="90%" | DataMode
| |
− | |-
| |
− | | colspan="2" | 0=ResetToZero, 1=WrapAroundDisplay, 2=Smear
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | |
− | |- | |
− | | colspan="2" | Sets up the data memory and draws the simulated LED cube on the panel.
| |
| |- | | |- |
| + | | colspan="2" | Frequency to output in Hz |
| |- | | |- |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
| | | |
| | | |
Line 490: |
Line 165: |
| |- | | |- |
| | colspan="2" | Pin used to drive the output to the buzzer | | | colspan="2" | Pin used to drive the output to the buzzer |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| |
− | | width="90%" | Color
| |
− | |-
| |
− | | colspan="2" | Controls the color of the Buzzer object on the panel.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
| |
− | |-
| |
| |} | | |} |