Difference between revisions of "Component: Reed Switch (Magnetic)"
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Simple on off switch triggered by the proximity of another object. | Simple on off switch triggered by the proximity of another object. | ||
− | ==Component | + | ==Component Source Code== |
− | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Reed_Switch.fcfx FC_Comp_Source_Reed_Switch.fcfx] | |
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+ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Reed_Switch.fcfx FC_Comp_Source_Reed_Switch.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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''No detailed description exists yet for this component'' | ''No detailed description exists yet for this component'' | ||
==Examples== | ==Examples== | ||
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+ | ==Macro reference== | ||
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+ | ===ReadState=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===SetTarget=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===WaitUntilHigh=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===WaitUntilLow=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
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− | | width="10%" align="center" style="background-color:# | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | | width="90%" style="background-color:# | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections |
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| colspan="2" | Select the pin state that will indicate that an object has been detected. | | colspan="2" | Select the pin state that will indicate that an object has been detected. | ||
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− | | width="10%" align="center" style="background-color:# | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | | width="90%" style="background-color:# | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation |
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Latest revision as of 13:12, 7 February 2023
Author | Matrix Ltd |
Version | 1.2 |
Category | Magnetic |
Contents
Reed Switch component
Simple on off switch triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Reed_Switch.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Reed_Switch.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
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ReadState |
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
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Return |
SetTarget
WaitUntilHigh
WaitUntilLow