Difference between revisions of "Component: Sheep Pen (Scenarios)"
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− | | width="20%" style="color: gray;" | Author | + | | width="20%" style="color:gray;" | Author |
| Matrix TSL | | Matrix TSL | ||
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− | | width="20%" style="color: gray;" | Version | + | | width="20%" style="color:gray;" | Version |
− | | 1.0 | + | | 1.0 |
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− | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Scenarios | | Scenarios | ||
|} | |} | ||
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+ | ==Sheep Pen component== | ||
+ | A simple sheep pen simulation with two gates and two sensors. Allows for simple logical control to try and move all the sheep from one pen to another. | ||
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+ | ==Component Source Code== | ||
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+ | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_SheepPen.fcfx FC_Comp_Source_SheepPen.fcfx] | ||
+ | |||
+ | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_SheepPen.fcfx FC_Comp_Source_SheepPen.fcfx] | ||
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+ | ==Detailed description== | ||
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+ | ''No detailed description exists yet for this component'' | ||
− | + | ==Examples== | |
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+ | There is a detailed walk through of the scenario detailed at the link below to go with this component. | ||
+ | [[Sheep_Pen|Sheep Pen Scenario]] | ||
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+ | ==Macro reference== | ||
− | + | ===ControlGateA=== | |
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlGateA''' | ||
+ | |- | ||
+ | | colspan="2" | Allows gate A to be opened and closed. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | State | ||
+ | |- | ||
+ | | colspan="2" | 0 = Closed, 1 = Open | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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− | Specifies the number of objects active in the simulation. | + | ===ControlGateB=== |
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlGateB''' | ||
+ | |- | ||
+ | | colspan="2" | Allows gate B to be opened and closed. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | State | ||
+ | |- | ||
+ | | colspan="2" | 0 = Closed, 1 = Open | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===ReadSensor=== | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadSensor''' | ||
+ | |- | ||
+ | | colspan="2" | Checks to see if an object is on the Sensor. Returns 0 if nothing is on the Sensor, Returns 1 if an object is on the Sensor. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Inactive Sensor | ||
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+ | | colspan="2" | Specifies the colour of the sensor's indicator when no sheep are present. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Active Sensor | ||
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+ | | colspan="2" | Specifies the colour of the sensor's indicator when sheep are present. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Num Objects | ||
+ | |- | ||
+ | | colspan="2" | Specifies the number of objects active in the simulation. | ||
+ | |} |
Latest revision as of 13:12, 7 February 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Scenarios |
Contents
Sheep Pen component
A simple sheep pen simulation with two gates and two sensors. Allows for simple logical control to try and move all the sheep from one pen to another.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_SheepPen.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_SheepPen.fcfx
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Macro reference
ControlGateA
![]() |
ControlGateA |
Allows gate A to be opened and closed. | |
![]() |
State |
0 = Closed, 1 = Open | |
![]() |
Return |
ControlGateB
![]() |
ControlGateB |
Allows gate B to be opened and closed. | |
![]() |
State |
0 = Closed, 1 = Open | |
![]() |
Return |
ReadSensor
![]() |
ReadSensor |
Checks to see if an object is on the Sensor. Returns 0 if nothing is on the Sensor, Returns 1 if an object is on the Sensor. | |
![]() |
Return |