Difference between revisions of "Component: Wood Gate (Misc Shapes)"
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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==Macro reference== | ==Macro reference== | ||
− | === | + | ===CheckGate=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckGate''' |
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− | | colspan="2" | | + | | colspan="2" | Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open |
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|- | |- | ||
− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
− | === | + | ===ControlGate=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlGate''' |
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+ | | colspan="2" | Allows the gate to be opened or closed. | ||
+ | |- | ||
|- | |- | ||
− | | | + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL |
+ | | width="90%" | State | ||
|- | |- | ||
+ | | colspan="2" | 0 = Closed, 1 = Open | ||
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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Latest revision as of 13:12, 7 February 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Misc Shapes |
Contents
Wood Gate component
A simple gate that can be opened and closed via simulation macros. Used to control the flow of objects in the Flowcode simulator.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_SimpleGate.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_SimpleGate.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
CheckGate
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CheckGate |
Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open | |
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Return |
ControlGate
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ControlGate |
Allows the gate to be opened or closed. | |
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State |
0 = Closed, 1 = Open | |
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Return |
Property reference
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Properties |
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Default State |
Sets the default state of the gate when simulation starts. | |
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Color |