|
|
(6 intermediate revisions by the same user not shown) |
Line 16: |
Line 16: |
| | | |
| ==Component Source Code== | | ==Component Source Code== |
| + | |
| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Switch.fcfx FC_Comp_Source_Switch.fcfx] |
| | | |
| Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Switch.fcfx FC_Comp_Source_Switch.fcfx] | | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Switch.fcfx FC_Comp_Source_Switch.fcfx] |
| | | |
| ==Detailed description== | | ==Detailed description== |
| + | |
| + | |
| + | |
| + | |
| + | |
| + | |
| | | |
| | | |
Line 28: |
Line 36: |
| | | |
| ==Examples== | | ==Examples== |
| + | |
| + | |
| + | |
| + | |
| + | |
| + | |
| | | |
| | | |
Line 35: |
Line 49: |
| ''<span style="color:red;">No additional examples</span>'' | | ''<span style="color:red;">No additional examples</span>'' |
| | | |
− | ==Macro reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| |
− | |-
| |
− | | colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
| |
− | |-
| |
− | | colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| |
− | |-
| |
− | | colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
| | | |
| | | |
− | ==Property reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ==Macro reference== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Connection
| |
− | |-
| |
− | | colspan="2" | The chip pin to which the switch connects.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Polarity
| |
− | |-
| |
− | | colspan="2" | Set the polarity of states sent to the chip pin. 'Active High' -> Pressed = On, Released = Off 'Active Low' -> Pressed = Off, Released = On
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| |
− | | width="90%" | Debounce (ms)
| |
− | |-
| |
− | | colspan="2" | Sets the time in milliseconds to allow a pin change to settle into a stable state. NB) Debouncing is only used when reading the button state using the component macros. Chip pins are NOT debounced.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Moving part
| |
− | |-
| |
− | | colspan="2" | Sets a panel object or group to be the moving part of the switch model. Make sure that the object is in the 'Off' position at the time of linking.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Pivot object
| |
− | |-
| |
− | | colspan="2" | When using the 'Rotary' switch type, the 'Moving part' will rotate about the object set here. The moving part will rotate around its own axes if this property is left 'Unconnected'.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Type
| |
− | |-
| |
− | | colspan="2" | Sets whether the motion of the 'Moving part' will be 'Push/Slide' (linear motion) or 'Rotary' (e.g. toggle switches).
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Operation
| |
− | |-
| |
− | | colspan="2" | 'Latching' = click to turn on, click again to turn off. 'Momentary' = click to turn on, release to turn off.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Axis
| |
− | |-
| |
− | | colspan="2" | For 'Push/Slide' switches, the axis that the 'Moving part' will move along. For 'Rotary' switches, the axis around which 'Moving part' will rotate.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Movement
| |
− | |-
| |
− | | colspan="2" | For 'Push/Slide' switches, the distance (in local units) to move along the axis. For 'Rotary' switches, the angle (in degrees) to rotate around the axis.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Notify on change
| |
− | |-
| |
− | | colspan="2" | When enabled, a 'System.User' event will be sent for each change of switch state. The event is sent to the 'parent' component in which this 'Swict base' instance is used.
| |
− | |}==Macro reference==
| |
| | | |
| + | ===ReadState=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 158: |
Line 75: |
| | | |
| | | |
| + | ===WaitUntilHigh=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 171: |
Line 89: |
| | | |
| | | |
| + | ===WaitUntilLow=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 182: |
Line 101: |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
| | | |
| | | |