Difference between revisions of "Component: Traffic Light 2-Way (Scenarios)"

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[[Traffic_Light_2-Way|Traffic Light Scenario]]
 
[[Traffic_Light_2-Way|Traffic Light Scenario]]
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==Macro reference==
 
==Macro reference==
  
 +
===AutomaticMode===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode'''
 
|-
 
|-
| colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. 
+
| colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes. 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | LightSet
+
| width="90%" | Mode
 
|-
 
|-
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
+
| colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
 +
===GetLightState===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState'''
 
|-
 
|-
| colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes. 
+
| colspan="2" | Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Amber, 2=Green, 3=Amber, 4=Unknown State 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Mode
+
| width="90%" | LightSet
 
|-
 
|-
| colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled 
+
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
 +
===GetStopGo===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetSingleLight'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo'''
 
|-
 
|-
| colspan="2" | Direct control over one set of lights. 
+
| colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. 
 
|-
 
|-
 
|-
 
|-
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| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
 
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Red
 
|-
 
| colspan="2" | Red - 0 = Off, 1 = On 
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | Amber
 
|-
 
| colspan="2" | Amber - 0 = Off, 1 = On 
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | Green
 
|-
 
| colspan="2" | Green - 0 = Off, 1 = On 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
 +
===SetLightState===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState'''
 
|-
 
|-
| colspan="2" | Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Amber, 2=Green, 3=Amber, 4=Unknown State 
+
| colspan="2" | Follows the standard traffic light sequence. 
 
|-
 
|-
 
|-
 
|-
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| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
 
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | SequenceNumber
 +
|-
 +
| colspan="2" | 0 = Red, 1 = Red+Amber, 2 = Green, 3 = Amber 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
  
  
 +
===SetLights===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
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 +
===SetSingleLight===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetSingleLight'''
 
|-
 
|-
| colspan="2" | Follows the standard traffic light sequence. 
+
| colspan="2" | Direct control over one set of lights. 
 
|-
 
|-
 
|-
 
|-
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| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
 
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | SequenceNumber
+
| width="90%" | Red
 +
|-
 +
| colspan="2" | Red - 0 = Off, 1 = On 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Amber
 +
|-
 +
| colspan="2" | Amber - 0 = Off, 1 = On 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Green
 
|-
 
|-
| colspan="2" | 0 = Red, 1 = Red+Amber, 2 = Green, 3 = Amber 
+
| colspan="2" | Green - 0 = Off, 1 = On 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
  
  

Latest revision as of 13:13, 7 February 2023

Author Matrix TSL
Version 1.0
Category Scenarios


Traffic Light 2-Way component

A set of two way traffic lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_TrafficLight-2Way.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_TrafficLight-2Way.fcfx

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

Traffic Light Scenario






Macro reference

AutomaticMode

Fc9-comp-macro.png AutomaticMode
Enables or Disables automatic mode where the lights will automatically cycle between modes. 
Fc9-bool-icon.png - BOOL Mode
0 = Auto Mode Disabled, 1 = Auto Mode Enabled 
Fc9-void-icon.png - VOID Return


GetLightState

Fc9-comp-macro.png GetLightState
Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Amber, 2=Green, 3=Amber, 4=Unknown State 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-u8-icon.png - BYTE Return


GetStopGo

Fc9-comp-macro.png GetStopGo
Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-bool-icon.png - BOOL Return


SetLightState

Fc9-comp-macro.png SetLightState
Follows the standard traffic light sequence. 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-u8-icon.png - BYTE SequenceNumber
0 = Red, 1 = Red+Amber, 2 = Green, 3 = Amber 
Fc9-void-icon.png - VOID Return


SetLights

Fc9-comp-macro.png SetLights
Direct control over all 6 of the lights. 
Fc9-bool-icon.png - BOOL Red0
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Amber0
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Green0
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Red1
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Amber1
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Green1
0 = Off, 1 = On 
Fc9-void-icon.png - VOID Return


SetSingleLight

Fc9-comp-macro.png SetSingleLight
Direct control over one set of lights. 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-bool-icon.png - BOOL Red
Red - 0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Amber
Amber - 0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Green
Green - 0 = Off, 1 = On 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Colours
Fc9-type-1-icon.png Red Colour
Colour Picker to set the Colour of the Red indicators when they are switched on. 
Fc9-type-1-icon.png Amber Colour
Colour Picker to set the Colour of the Amber indicators when they are switched on. 
Fc9-type-1-icon.png Green Colour
Colour Picker to set the Colour of the Green indicators when they are switched on. 
Fc9-type-1-icon.png Off Colour
Colour Picker to set the Colour of all indicators when they are switched off. 
Fc9-conn-icon.png Timings - Automatic Mode
Fc9-type-21-icon.png Flow Time
Amount of time to wait in milliseconds when the lights are red or green. 
Fc9-type-21-icon.png Transition Time
Amount of time to wait in milliseconds when the lights are transitioning between flows.