Difference between revisions of "Component: LCD (EB005) (E-blocks 1)"
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| ==Component Source Code== | ==Component Source Code== | ||
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| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LCD_EB005.fcfx FC_Comp_Source_LCD_EB005.fcfx] | ||
| Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_EB005.fcfx FC_Comp_Source_LCD_EB005.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_EB005.fcfx FC_Comp_Source_LCD_EB005.fcfx] | ||
| ==Detailed description== | ==Detailed description== | ||
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| ==Examples== | ==Examples== | ||
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| A simple example that shows how to use some common functions. | A simple example that shows how to use some common functions. | ||
| − | {{Fcfile| | + | {{Fcfile|LCD_Example.fcfx|LCD Example}} | 
| ==Macro reference== | ==Macro reference== | ||
| + | ===Clear=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | ===ClearLine=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine''' | 
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| − | | colspan="2" |  | + | | colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.  | 
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" |  | + | | width="90%" | Line | 
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| − | | colspan="2" |  | + | | colspan="2" | The line to clear, zero being the first (top) line of the display  | 
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| + | ===Command=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command''' | 
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| − | | colspan="2" |  | + | | colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.  | 
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" |  | + | | width="90%" | instruction | 
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| − | | colspan="2" |  | + | | colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.  | 
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| + | ===Cursor=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | ===PrintAscii=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii''' | 
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| − | | colspan="2" |  | + | | colspan="2" | Takes the ascii value for a character and prints the character  | 
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" |  | + | | width="90%" | character | 
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| − | | colspan="2" |  | + | | colspan="2" | Holds an ascii value.  | 
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| + | ===PrintFormattedNumber=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | ===PrintNumber=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber''' | 
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| − | | colspan="2" |  | + | | colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767  | 
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| − | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT | 
| − | | width="90%" |  | + | | width="90%" | Number | 
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| + | | colspan="2" | Enter the number or variable to print to the LCD  | ||
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| + | ===PrintString=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| − | + | ===RAMWrite=== | |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | ===RawSend=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RawSend''' | 
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| − | | colspan="2" |  | + | | colspan="2" | Sends data to the LCD display  | 
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" |  | + | | width="90%" | data | 
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| + | | colspan="2" | The data byte to send to the LCD  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | type | ||
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| − | | colspan="2" |  | + | | colspan="2" | A boolean to indicate command type: true to write data, false to write a command  | 
| |- | |- | ||
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| + | ===RemapCharacter=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter''' | 
| |- | |- | ||
| − | | colspan="2" |  | + | | colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.  | 
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" |  | + | | width="90%" | RemapIdx | 
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| − | | colspan="2" |  | + | | colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)  | 
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" |  | + | | width="90%" | SearchCharacter | 
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| + | | colspan="2" | Character to look for a replace  | ||
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| − | | width="90%" |  | + | | width="90%" | ReplacementCharacter | 
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| − | + | | colspan="2" | New character value to use in place of the search character.  | |
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| + | ===ScrollDisplay=== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| − | + | ===Start=== | |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| |} | |} | ||
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Latest revision as of 09:43, 20 April 2023
| Author | Matrix TSL | 
| Version | 1.1 | 
| Category | E-blocks 1 | 
Contents
LCD component
LCD based on the unit used in the Matrix EB005 E-block
Component Source Code
Please click here to download the component source project: FC_Comp_Source_LCD_EB005.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_LCD_EB005.fcfx
Detailed description
No detailed description exists yet for this component
Examples
Connections
Example of a typical LCD pinout.
For the LCDs to work with the Flowcode LCD component they need to be connected up in 4-bit data mode.
The 4 data signals actually go to the upper data nibble on the LCD as shown below.
A simple example that shows how to use some common functions.
Macro reference
Clear
|   | Clear | 
| Clears the entire contents of the display. | |
|  - VOID | Return | 
ClearLine
Command
Cursor
PrintAscii
|   | PrintAscii | 
| Takes the ascii value for a character and prints the character | |
|  - BYTE | character | 
| Holds an ascii value. | |
|  - VOID | Return | 
PrintFormattedNumber
PrintNumber
|   | PrintNumber | 
| Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 | |
|  - INT | Number | 
| Enter the number or variable to print to the LCD | |
|  - VOID | Return | 
PrintString
|   | PrintString | 
| Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro | |
|  - STRING | Text | 
| Enter the text or variable to print to the LCD | |
|  - VOID | Return | 
RAMWrite
RawSend
|   | RawSend | 
| Sends data to the LCD display | |
|  - BYTE | data | 
| The data byte to send to the LCD | |
|  - BOOL | type | 
| A boolean to indicate command type: true to write data, false to write a command | |
|  - VOID | Return | 
RemapCharacter
ScrollDisplay
|   | ScrollDisplay | 
| Scrolls the display left or right by a number of given positions. | |
|  - BYTE | Position | 
| Holds the number of positions to shift the display | |
|  - BYTE | Direction | 
| 0 = left, 1 = right | |
|  - VOID | Return | 
Start
|   | Start | 
| Startup routine required by the hardware device. Automatically clears the display after initialising. | |
|  - VOID | Return | 










