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| ==Detailed description== | | ==Detailed description== |
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− | ''<span style="color:red;">No additional examples</span>''
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− | ==Macro reference== | + | ''<span style="color:red;">No additional examples</span>'' |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
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− | | colspan="2" | Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
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− | |-
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− | | colspan="2" | Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off.
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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− | | width="90%" | SwitchState
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− | |-
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− | | colspan="2" | Sets the state of the switch
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | ==Property reference==
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Operation
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− | |-
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− | | colspan="2" | Latching = Mouse click to turn on, click again to turn off. Momentary = Mouse click to turn on, release to turn off.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Send Event
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− | | colspan="2" | Determine when the component will send a User event to its parent. On Change - Whenever the switch state changes. On Click - Only when the mouse clicks the object. On Release - Only when the mouse is released over the object. Never - No events.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Moving part
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− | |-
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− | | colspan="2" | Handle of a panel object that will be the moving part of the switch.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Pivot object
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− | |-
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− | | colspan="2" | Object around which the moving part will rotate when rotation is selected as the movement tyoe.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Type
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− | |-
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− | | colspan="2" | Set whether the moving part will move linearly or by rotation.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Axis
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− | |-
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− | | colspan="2" | Axis along which the moving part will move (for push/slide) or around which it will rotate (rotary).
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Movement
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− | |-
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− | | colspan="2" | Distance or angle by which the mioving part will move.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Show
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− | |-
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− | | colspan="2" | Decide what label to show... None - no labels are displayed Name - shows the component's name Property - shows a property value of the component (a field for the property name will appear below)
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Startup State
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− | |-
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− | | colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime.
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− | |}==Macro reference==
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
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− | |-
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− | | colspan="2" | Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
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− | |-
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− | | colspan="2" | Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off.
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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− | | width="90%" | SwitchState
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− | |-
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− | | colspan="2" | Sets the state of the switch
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| + | ==Macro reference== |
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− | ==Property reference== | + | ===GetState=== |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Operation
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− | |-
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− | | colspan="2" | Latching = Mouse click to turn on, click again to turn off. Momentary = Mouse click to turn on, release to turn off.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Send Event
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− | |-
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− | | colspan="2" | Determine when the component will send a User event to its parent. On Change - Whenever the switch state changes. On Click - Only when the mouse clicks the object. On Release - Only when the mouse is released over the object. Never - No events.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Moving part
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− | |-
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− | | colspan="2" | Handle of a panel object that will be the moving part of the switch.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Pivot object
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− | |-
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− | | colspan="2" | Object around which the moving part will rotate when rotation is selected as the movement tyoe.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Type
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− | |-
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− | | colspan="2" | Set whether the moving part will move linearly or by rotation.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Axis
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− | |-
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− | | colspan="2" | Axis along which the moving part will move (for push/slide) or around which it will rotate (rotary).
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Movement
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− | |-
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− | | colspan="2" | Distance or angle by which the mioving part will move.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Show
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− | |-
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− | | colspan="2" | Decide what label to show... None - no labels are displayed Name - shows the component's name Property - shows a property value of the component (a field for the property name will appear below)
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Startup State
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− | |-
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− | | colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime.
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− | |}==Macro reference==
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− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| + | ===SetState=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
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− |
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− |
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− |
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− | ==Property reference==
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− |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Operation
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− | |-
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− | | colspan="2" | Latching = Mouse click to turn on, click again to turn off. Momentary = Mouse click to turn on, release to turn off.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Send Event
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− | |-
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− | | colspan="2" | Determine when the component will send a User event to its parent. On Change - Whenever the switch state changes. On Click - Only when the mouse clicks the object. On Release - Only when the mouse is released over the object. Never - No events.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Moving part
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− | |-
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− | | colspan="2" | Handle of a panel object that will be the moving part of the switch.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Pivot object
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− | |-
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− | | colspan="2" | Object around which the moving part will rotate when rotation is selected as the movement tyoe.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Type
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− | |-
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− | | colspan="2" | Set whether the moving part will move linearly or by rotation.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Axis
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− | |-
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− | | colspan="2" | Axis along which the moving part will move (for push/slide) or around which it will rotate (rotary).
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Movement
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− | |-
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− | | colspan="2" | Distance or angle by which the mioving part will move.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Show
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− | |-
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− | | colspan="2" | Decide what label to show... None - no labels are displayed Name - shows the component's name Property - shows a property value of the component (a field for the property name will appear below)
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Startup State
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− | |-
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− | | colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime.
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− | |}==Macro reference==
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− |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
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− | |-
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− | | colspan="2" | Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− |
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− |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
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− | |-
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− | | colspan="2" | Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off.
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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− | | width="90%" | SwitchState
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− | |-
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− | | colspan="2" | Sets the state of the switch
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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