API Sound.Flush: Difference between revisions
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''Flush''' | |||
|- | |||
[[ | | colspan="2" | Stops all playing and queued sounds | ||
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|- | |||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Sounds | |||
== | |- | ||
[[ | | colspan="2" | The handle of the sound object to flush | ||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
== | |} | ||
'' | |||
==Detailed description== | ==Detailed description== | ||
This will cause all sound waves currently playing or queued in the handle to be discarded. | |||
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===Calling in a calculation=== | ===Calling in a calculation=== | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.Flush(sounds)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Sound.Flush(sounds)</pre> | ||
Latest revision as of 13:17, 13 July 2026
| Flush | |
| Stops all playing and queued sounds | |
| Sounds | |
| The handle of the sound object to flush | |
| Return | |
Detailed description
This will cause all sound waves currently playing or queued in the handle to be discarded.
Examples
Calling in a calculation
- Add to a calculation icon:
::Sound.Flush(sounds)