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API Component.GetInteractive: Difference between revisions

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<sidebar>API contents</sidebar>
{| class="mtx-class-macrotable wikitable"
Gets whether a component can interact with the mouse
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''GetInteractive'''
|-
| colspan="2" | Gets whether a component can interact with the mouse&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | The component to read the state from&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


<div style="width:25%; float:right" class="toc">
====Class hierarchy====
[[API Component|Component]]
:[[API Component|GetInteractive]]
</div>
__TOC__
==Parameters==
[[Variable types|HANDLE]] ''Target''
:The component to read the state from
:''The default value for this parameter is: '''''this'''
==Return value==
[[Variable types|BOOL]]
Returns true if the operation is a success, else false


==Detailed description==
An interactive component responds to mouse clicks and other user interface events.


==Detailed description==
If a component is not interactive, it can not be clicked on by the mouse and will be ignored in mouse-click tests.
''<span style="color:red;">No additional information</span>''




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* Declare a variable 'result' of type BOOL
* Declare a variable 'result' of type BOOL
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetInteractive(target)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetInteractive(target)</pre>
''<span style="color:red;">No additional information</span>''

Latest revision as of 14:11, 13 July 2026

GetInteractive
Gets whether a component can interact with the mouse 
- HANDLE Target
The component to read the state from 
- BOOL Return


Detailed description

An interactive component responds to mouse clicks and other user interface events.

If a component is not interactive, it can not be clicked on by the mouse and will be ignored in mouse-click tests.


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Component.GetInteractive(target)