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API Panel.Position.ScaleDown: Difference between revisions

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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScaleDown'''
| width="90%" class="mtx-class-macrohead" | '''ScaleDown'''
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| colspan="2" | Divides the objects scale by a value 
| colspan="2" | Divides the objects scale by a value 
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===Calling in a calculation===
===Calling in a calculation===
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleDown(handle, x, y, z)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleDown(handle, x, y, z)</pre>
''<span style="color:red;">No additional examples</span>''

Latest revision as of 14:11, 13 July 2026

ScaleDown
Divides the objects scale by a value 
- HANDLE Handle
The position or component to update 
- FLOAT X
The local X scale to divide by 
- FLOAT Y
The local Y scale to divide by 
- FLOAT Z
The local Z scale to divide by 
- NONE Return


Detailed description

This divides the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.


If any of X, Y or Z is zero, that parameter is ignored.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.ScaleDown(handle, x, y, z)