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API Panel.Position.ScaleUp: Difference between revisions

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{| class="mtx-class-macrotable wikitable"
 
|-
<sidebar>API contents</sidebar>
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
Multiplies the objects scale by a value
| width="90%" class="mtx-class-macrohead" | '''ScaleUp'''
 
|-
<div style="width:25%; float:right" class="toc">
| colspan="2" | Multiplies the objects scale by a value&nbsp;
====Class hierarchy====
|-
[[API Panel|Panel]]
|-
:[[API Panel.Position|Position]]
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
::[[API Panel.Position|ScaleUp]]
| width="90%" | Handle
</div>
|-
__TOC__
| colspan="2" | The position or component to update&nbsp;
 
|-
==Parameters==
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
[[Variable Types|HANDLE]] ''Handle''
| width="90%" | X
:The position or component to update
|-
 
| colspan="2" | The local X scale to multiply by&nbsp;
[[Variable Types|FLOAT]] ''X''
|-
:The local X scale to multiply by
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Y
[[Variable Types|FLOAT]] ''Y''
|-
:The local Y scale to multiply by
| colspan="2" | The local Y scale to multiply by&nbsp;
 
|-
[[Variable Types|FLOAT]] ''Z''
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
:The local Z scale to multiply by
| width="90%" | Z
 
|-
 
| colspan="2" | The local Z scale to multiply by&nbsp;
==Return value==
|-
''This call does not return a value''
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




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===Calling in a calculation===
===Calling in a calculation===
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleUp(handle, x, y, z)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleUp(handle, x, y, z)</pre>
''<span style="color:red;">No additional examples</span>''

Latest revision as of 14:11, 13 July 2026

ScaleUp
Multiplies the objects scale by a value 
- HANDLE Handle
The position or component to update 
- FLOAT X
The local X scale to multiply by 
- FLOAT Y
The local Y scale to multiply by 
- FLOAT Z
The local Z scale to multiply by 
- NONE Return


Detailed description

This multiplies the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.ScaleUp(handle, x, y, z)