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API Panel.Position.ScaleTo: Difference between revisions

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{| class="mtx-class-macrotable wikitable"
Sets the objects scale to a value
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''ScaleTo'''
|-
| colspan="2" | Sets the objects scale to a value 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Handle
|-
| colspan="2" | The position or component to update 
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | X
|-
| colspan="2" | The local X scale to set to 
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Y
|-
| colspan="2" | The local Y scale to set to 
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Z
|-
| colspan="2" | The local Z scale to set to 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




===Parameters===
==Detailed description==
''[[Variable types|HANDLE]] Handle''
This sets the scale of the ''Handle'' object to an absolute value. Note the difference between [[Object Scale|scale and size]]. An objects scale is only equal to its size if it has no child objects to define its boundary.
:The position or component to update
:''The default value for this parameter is: '''''this'''


''[[Variable types|FLOAT]] X''
:The local X scale to set to


''[[Variable types|FLOAT]] Y''
==Examples==
:The local Y scale to set to
===Calling in a calculation===
 
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleTo(handle, x, y, z)</pre>
''[[Variable types|FLOAT]] Z''
:The local Z scale to set to
 
===Return value===
''This call does not return a value''
 
===Detailed description===
''No additional information''
 
===Examples===
====Calling in a calculation====
* Add to a calculation icon: ::Panel.Position.ScaleTo(handle, x, y, z)

Latest revision as of 14:11, 13 July 2026

ScaleTo
Sets the objects scale to a value 
- HANDLE Handle
The position or component to update 
- FLOAT X
The local X scale to set to 
- FLOAT Y
The local Y scale to set to 
- FLOAT Z
The local Z scale to set to 
- NONE Return


Detailed description

This sets the scale of the Handle object to an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.ScaleTo(handle, x, y, z)