API Panel.Position.ScaleTo: Difference between revisions
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m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead"" |
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{| class="mtx-class-macrotable wikitable" | |||
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
Sets the objects scale to a value | | width="90%" class="mtx-class-macrohead" | '''ScaleTo''' | ||
|- | |||
| colspan="2" | Sets the objects scale to a value | |||
|- | |||
[[ | |- | ||
: | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| width="90%" | Handle | |||
|- | |||
| colspan="2" | The position or component to update | |||
|- | |||
= | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| width="90%" | X | |||
|- | |||
| colspan="2" | The local X scale to set to | |||
|- | |||
[[ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| width="90%" | Y | |||
|- | |||
[[ | | colspan="2" | The local Y scale to set to | ||
|- | |||
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |||
[[ | | width="90%" | Z | ||
|- | |||
| colspan="2" | The local Z scale to set to | |||
|- | |||
== | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | ||
'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
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===Calling in a calculation=== | ===Calling in a calculation=== | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleTo(handle, x, y, z)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleTo(handle, x, y, z)</pre> | ||
Latest revision as of 14:11, 13 July 2026
Detailed description
This sets the scale of the Handle object to an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.ScaleTo(handle, x, y, z)