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m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead""
 
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==Component Source Code==
==Component Source Code==
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx]


==Detailed description==
==Detailed description==




Line 42: Line 50:




''<span style="color:red;">No additional examples</span>''




==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
|-
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
|-
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


''<span style="color:red;">No additional examples</span>''


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
|-
| colspan="2" | Sets the position of the released button &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos'''
|-
| colspan="2" | Sets the position of the depressed button &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
|-
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Movement axis to set to, default 4&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
|-
| colspan="2" | Sets the disabled position for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
|-
| colspan="2" | Gets the target handle the property links to&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
|-
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===Clear===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
| width="90%" class="mtx-class-macrohead" | '''Clear'''
|-
| colspan="2" | Adds the object to the list if not already there&nbsp;
|-
|-
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 199: Line 85:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===GetState===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify'''
| width="90%" class="mtx-class-macrohead" | '''GetState'''
|-
|-
| colspan="2" | Sets the object to notify when the button is pressed or released &nbsp;
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Handle
|-
| colspan="2" | The handle of the object - 0 to use the caller object&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Ident
|-
| colspan="2" | The identifier to send in the System.Notify message&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===GetStateFor===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor'''
| width="90%" class="mtx-class-macrohead" | '''GetStateFor'''
|-
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
|-
|-
Line 235: Line 113:
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Enabled
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===GetTarget===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode'''
| width="90%" class="mtx-class-macrohead" | '''GetTarget'''
|-
|-
| colspan="2" | Sets the animation mode for the button&nbsp;
| colspan="2" | Gets the target handle the property links to&nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Mode
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===Register===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
| width="90%" class="mtx-class-macrohead" | '''Register'''
|-
|-
| colspan="2" | Sets the enabled position for an object&nbsp;
| colspan="2" | Adds the object to the list if not already there&nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
Line 286: Line 151:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetAutoReset===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor'''
| width="90%" class="mtx-class-macrohead" | '''SetAutoReset'''
|-
|-
| colspan="2" | Sets the position the lever rotates around for an object&nbsp;
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop &nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Target
| width="90%" | State
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | Set true to reset to off on sim stop, else false to retain state&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" | &nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 309: Line 170:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetAxis===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor'''
| width="90%" class="mtx-class-macrohead" | '''SetAxis'''
|-
|-
| colspan="2" | Sets the animation mode for the button&nbsp;
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | The target object, 0 for 'set default'&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Mode
| width="90%" | Axis
|-
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever&nbsp;
| colspan="2" | Movement axis to set to, default 4&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement'''
|-
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Move
|-
| colspan="2" | Movement to set to - default is 4&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 350: Line 189:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetAxisFor===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor'''
| width="90%" class="mtx-class-macrohead" | '''SetAxisFor'''
|-
|-
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
Line 373: Line 213:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetDisabledPos===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
| width="90%" class="mtx-class-macrohead" | '''SetDisabledPos'''
|-
|-
| colspan="2" | Sets the position of the object the lever rotates around &nbsp;
| colspan="2" | Sets the position of the released button &nbsp;
|-
|-
|-
|-
Line 391: Line 232:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetDisabledPosFor===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
| width="90%" class="mtx-class-macrohead" | '''SetDisabledPosFor'''
|-
|-
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop &nbsp;
| colspan="2" | Sets the disabled position for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | State
|-
| colspan="2" | Set true to reset to off on sim stop, else false to retain state&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Enabled
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister'''
|-
| colspan="2" | Removes the object to the list if present&nbsp;
|-
|-
|-
|-
Line 439: Line 245:
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor'''
|-
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
| width="90%" | Position
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Move
|-
| colspan="2" | Movement to set to, default 4&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 468: Line 256:




 
===SetEnabledPos===
 
{| class="mtx-class-macrotable wikitable"
==Property reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| width="90%" | Host component
|-
| colspan="2" | &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" | Lever pivot
| width="90%" class="mtx-class-macrohead" | '''SetEnabledPos'''
|-
| colspan="2" | &nbsp;
|}==Macro reference==
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
|-
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
|-
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
|-
| colspan="2" | Sets the position of the released button &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos'''
|-
|-
| colspan="2" | Sets the position of the depressed button &nbsp;
| colspan="2" | Sets the position of the depressed button &nbsp;
Line 556: Line 275:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetEnabledPosFor===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
| width="90%" class="mtx-class-macrohead" | '''SetEnabledPosFor'''
|-
|-
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
| colspan="2" | Sets the enabled position for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Movement axis to set to, default 4&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
|-
| colspan="2" | Sets the disabled position for an object&nbsp;
|-
|-
|-
|-
Line 597: Line 299:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetLatching===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
| width="90%" class="mtx-class-macrohead" | '''SetLatching'''
|-
|-
| colspan="2" | Gets the target handle the property links to&nbsp;
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
|-
|-
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" | Enabled
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
|-
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
|-
| colspan="2" | Adds the object to the list if not already there&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
Line 641: Line 318:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetLatchingFor===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify'''
| width="90%" class="mtx-class-macrohead" | '''SetLatchingFor'''
|-
| colspan="2" | Sets the object to notify when the button is pressed or released &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Handle
|-
| colspan="2" | The handle of the object - 0 to use the caller object&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Ident
|-
| colspan="2" | The identifier to send in the System.Notify message&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor'''
|-
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
Line 687: Line 342:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetMode===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode'''
| width="90%" class="mtx-class-macrohead" | '''SetMode'''
|-
|-
| colspan="2" | Sets the animation mode for the button&nbsp;
| colspan="2" | Sets the animation mode for the button&nbsp;
Line 705: Line 361:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetModeFor===
|-
{| class="mtx-class-macrotable wikitable"
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
|-
| colspan="2" | Sets the enabled position for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor'''
|-
| colspan="2" | Sets the position the lever rotates around for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor'''
| width="90%" class="mtx-class-macrohead" | '''SetModeFor'''
|-
|-
| colspan="2" | Sets the animation mode for the button&nbsp;
| colspan="2" | Sets the animation mode for the button&nbsp;
Line 774: Line 385:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetMovement===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement'''
| width="90%" class="mtx-class-macrohead" | '''SetMovement'''
|-
|-
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
Line 792: Line 404:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetMovementFor===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor'''
| width="90%" class="mtx-class-macrohead" | '''SetMovementFor'''
|-
|-
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
|-
|-
|-
|-
Line 805: Line 418:
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Axis
| width="90%" | Move
|-
|-
| colspan="2" | Movement axis to set to, default 4&nbsp;
| colspan="2" | Movement to set to, default 4&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 815: Line 428:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetNotify===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
| width="90%" class="mtx-class-macrohead" | '''SetNotify'''
|-
|-
| colspan="2" | Sets the position of the object the lever rotates around &nbsp;
| colspan="2" | Sets the object to notify when the button is pressed or released &nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
| width="90%" | Handle
|-
| colspan="2" | The handle of the object - 0 to use the caller object&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Ident
|-
|-
| colspan="2" | A handle to the position of the depressed location&nbsp;
| colspan="2" | The identifier to send in the System.Notify message&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 833: Line 452:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetPivotPos===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
| width="90%" class="mtx-class-macrohead" | '''SetPivotPos'''
|-
|-
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop &nbsp;
| colspan="2" | Sets the position of the object the lever rotates around &nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | State
| width="90%" | PositionHandle
|-
|-
| colspan="2" | Set true to reset to off on sim stop, else false to retain state&nbsp;
| colspan="2" | A handle to the position of the depressed location&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 851: Line 471:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===SetPivotPosFor===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
| width="90%" class="mtx-class-macrohead" | '''SetPivotPosFor'''
|-
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
| colspan="2" | Sets the position the lever rotates around for an object&nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Enabled
| width="90%" | Target
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister'''
|-
| colspan="2" | Removes the object to the list if present&nbsp;
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
| width="90%" | Position
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
Line 887: Line 495:




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===Unregister===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor'''
| width="90%" class="mtx-class-macrohead" | '''Unregister'''
|-
|-
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
| colspan="2" | Removes the object to the list if present&nbsp;
|-
|-
|-
|-
Line 899: Line 508:
|-
|-
| colspan="2" | &nbsp;
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Move
|-
| colspan="2" | Movement to set to, default 4&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
|-
|-
|-
|-

Latest revision as of 14:22, 13 July 2026

Author Matrix Ltd
Version 1.1
Category Helpers


Button helper component

A button overlay that allows any object to behave like a button

Component Source Code

Please click here to download the component source project: FC_Comp_Source_buttonhelper.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_buttonhelper.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples







Macro reference

Clear

Clear
Clears all objects from the lists This leaves no links for the button helper 
- VOID Return


GetState

GetState
Returns true if the button is depressed, else false 
- BOOL Return


GetStateFor

GetStateFor
Returns true if the button is depressed, else false 
- HANDLE Target
 
- BOOL Return


GetTarget

GetTarget
Gets the target handle the property links to 
- HANDLE Return


Register

Register
Adds the object to the list if not already there 
- HANDLE Target
 
- VOID Return


SetAutoReset

SetAutoReset
Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
- BOOL State
Set true to reset to off on sim stop, else false to retain state 
- VOID Return


SetAxis

SetAxis
Sets the movement axis as an Axis_... constant 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetAxisFor

SetAxisFor
Sets the movement axis as an Axis_... constant 
- HANDLE Target
 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetDisabledPos

SetDisabledPos
Sets the position of the released button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetDisabledPosFor

SetDisabledPosFor
Sets the disabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetEnabledPos

SetEnabledPos
Sets the position of the depressed button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetEnabledPosFor

SetEnabledPosFor
Sets the enabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetLatching

SetLatching
Sets whether the button is depressed when the mouse is released 
- BOOL Enabled
 
- VOID Return


SetLatchingFor

SetLatchingFor
Sets whether the button is depressed when the mouse is released 
- HANDLE Target
 
- BOOL Enabled
 
- VOID Return


SetMode

SetMode
Sets the animation mode for the button 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetModeFor

SetModeFor
Sets the animation mode for the button 
- HANDLE Target
The target object, 0 for 'set default' 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetMovement

SetMovement
Sets the movement in units or PI/16 steps for the button 
- FLOAT Move
Movement to set to - default is 4 
- VOID Return


SetMovementFor

SetMovementFor
Sets the movement in units or PI/16 steps for the button 
- HANDLE Target
 
- FLOAT Move
Movement to set to, default 4 
- VOID Return


SetNotify

SetNotify
Sets the object to notify when the button is pressed or released  
- HANDLE Handle
The handle of the object - 0 to use the caller object 
- ULONG Ident
The identifier to send in the System.Notify message 
- VOID Return


SetPivotPos

SetPivotPos
Sets the position of the object the lever rotates around  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetPivotPosFor

SetPivotPosFor
Sets the position the lever rotates around for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


Unregister

Unregister
Removes the object to the list if present 
- HANDLE Target
 
- VOID Return


Property reference

Properties
Host component
 
Lever pivot