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==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==






''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''


==Macro reference==
==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===Drill_Speed===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
| width="90%" class="mtx-class-macrohead" | '''Drill_Speed'''
|-
|-
| colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
| colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.&nbsp;
|-
|-
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Direction
| width="90%" | DrillSpeed
|-
|-
| colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.&nbsp;
| colspan="2" | Speed of the Drill. 0=Stopped&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===HomeMachine===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
| width="90%" class="mtx-class-macrohead" | '''HomeMachine'''
|-
|-
| colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.&nbsp;
| colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
===Initialise===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''Initialise'''
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| colspan="2" | Enables the three motors within the component allowing for movement  when any of the Axis macros are called.&nbsp;
| width="90%" | DrillSpeed
|-
|-
| colspan="2" | Speed of the Drill. 0=Stopped&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===MoveToXYZ===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ'''
| width="90%" class="mtx-class-macrohead" | '''MoveToXYZ'''
|-
|-
| colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.&nbsp;
| colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.&nbsp;
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===ResetCoordinates===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
| width="90%" class="mtx-class-macrohead" | '''ResetCoordinates'''
|-
|-
| colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.&nbsp;
| colspan="2" | Resets the coordinates to the home position 0,0,0.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
|-
| colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.&nbsp;
|-
|-
|-
|-
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===XAxisMovement===
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
| width="90%" class="mtx-class-macrohead" | '''XAxisMovement'''
|-
|-
| colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
| colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===YAxisMovement===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''YAxisMovement'''
|-
| colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.&nbsp;
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
|-
|-
| colspan="2" | Resets the coordinates to the home position 0,0,0.&nbsp;
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
|-
| colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
===ZAxisMovement===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''ZAxisMovement'''
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
|-
|-
| colspan="2" | Enables the three motors within the component allowing for movement  when any of the Axis macros are called.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}




==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
|-
|-
|}
|}

Latest revision as of 14:23, 13 July 2026

Author Matrix
Version 1.0
Category Scenarios


CNC Machine component

A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_CNCComponent_v002.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_CNCComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

Drill_Speed

Drill_Speed
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. 
- FLOAT DrillSpeed
Speed of the Drill. 0=Stopped 
- VOID Return


HomeMachine

HomeMachine
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. 
- VOID Return


Initialise

Initialise
Enables the three motors within the component allowing for movement when any of the Axis macros are called. 
- VOID Return


MoveToXYZ

MoveToXYZ
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. 
- FLOAT X
 
- FLOAT Y
 
- FLOAT Z
 
- VOID Return


ResetCoordinates

ResetCoordinates
Resets the coordinates to the home position 0,0,0. 
- VOID Return


XAxisMovement

XAxisMovement
Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. 
- BYTE Return


YAxisMovement

YAxisMovement
Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. 
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. 
- BYTE Return


ZAxisMovement

ZAxisMovement
Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. 
- BYTE Return


Property reference

Properties