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Component: Mouse (Analog Control ): Difference between revisions

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m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead""
 
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''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''




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===GetMouseButtons===
===GetMouseButtons===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseButtons'''
| width="90%" class="mtx-class-macrohead" | '''GetMouseButtons'''
|-
|-
| colspan="2" | Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down&nbsp;
| colspan="2" | Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down&nbsp;
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|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
===GetMouseOverComponentHandle===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseOverComponentHandle'''
|-
| colspan="2" | Gets the handle of the panel component under the mouse pointer&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}
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===GetMouseCoords===
===GetMouseCoords===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseCoords'''
| width="90%" class="mtx-class-macrohead" | '''GetMouseCoords'''
|-
|-
| colspan="2" | Gets the coordinates of the mouse in screen coordinates.&nbsp;
| colspan="2" | Gets the coordinates of the mouse in screen coordinates.&nbsp;
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===GetMouseOverComponentHandle===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''GetMouseOverComponentHandle'''
|-
| colspan="2" | Gets the handle of the panel component under the mouse pointer&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




==Property reference==
==Property reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="mtx-class-macrotable wikitable"
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
|-
|-
|}
|}

Latest revision as of 14:23, 13 July 2026

Author Matrix TSL
Version 1.0
Category Analog Control


Mouse component

A component to read the mouse buttons or position of the cursor on the screen.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Mouse.fcsx

Please click here to view the component source code (Beta): FC_Comp_Source_Mouse.fcsx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples






Macro reference

GetMouseButtons

GetMouseButtons
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down 
- BYTE Return


GetMouseCoords

GetMouseCoords
Gets the coordinates of the mouse in screen coordinates. 
- BOOL Axis
0=X, 1=Y 
- ULONG Return


GetMouseOverComponentHandle

GetMouseOverComponentHandle
Gets the handle of the panel component under the mouse pointer 
- HANDLE Return


Property reference

Properties