Component: Hall Effect Analog (Magnetic): Difference between revisions
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==Component Source Code== | ==Component Source Code== | ||
Please click here | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | ||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | |||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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{| class="wikitable | |||
==Macro reference== | |||
===ReadProximityByte=== | |||
{| class="mtx-class-macrotable wikitable" | |||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ReadProximityByte''' | ||
|- | |- | ||
| colspan="2" | Get the current proximity reading as a digital value from 0 to 255. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | | colspan="2" | Get the current proximity reading as a digital value from 0 to 255. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | ||
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{| class="wikitable | ===ReadProximityFloat=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ReadProximityFloat''' | ||
|- | |- | ||
| colspan="2" | Get the current proximity as an analogue value from 0.0 to 1.0. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | | colspan="2" | Get the current proximity as an analogue value from 0.0 to 1.0. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | ||
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{| class="wikitable | ===ReadProximityInt=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ReadProximityInt''' | ||
|- | |- | ||
| colspan="2" | Get the current proximity as a digital value, 10 bit or 12 bit based on your ADC capabilities. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | | colspan="2" | Get the current proximity as a digital value, 10 bit or 12 bit based on your ADC capabilities. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | ||
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===SetTarget=== | |||
{| class="mtx-class-macrotable wikitable" | |||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''SetTarget''' | |||
|- | |||
| colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Target | |||
|- | |||
| colspan="2" | The object to test for collision with. | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
==Property reference== | ==Property reference== | ||
{| class="wikitable | {| class="mtx-class-macrotable wikitable" | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''Properties''' | ||
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Connections | ||
|- | |- | ||
|- | |- | ||
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| colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | | colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | ADC Properties | ||
|- | |- | ||
|- | |- | ||
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| colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | | colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Simulation | ||
|- | |- | ||
|- | |- | ||
Latest revision as of 14:36, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Magnetic |
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadProximityByte
ReadProximityFloat
ReadProximityInt
SetTarget