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| width="20%" style="color: gray;" | Author
| width="20%" style="color:gray;" | Author
| Matrix TSL
| Matrix TSL
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| width="20%" style="color: gray;" | Version
| width="20%" style="color:gray;" | Version
| 1.0 (Release)
| 1.0
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| width="20%" style="color: gray;" | Category
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| E-blocks 2
| E-blocks 2
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==LCD component==
LCD component to drive the E-blocks 2 BL0169 LCD board. Provides a 4 x 20 character alphanumeric display.


==[[File:Component Icon ee697d50_7fb5_4074_8cd6_996e5c386722.png|Image]] LCD (BL0169) component==
==Version information==
LCD component to drive the E-blocks 2 BL0169 LCD board.
Provides a 4 x 20 character alphanumeric display.


Make sure each data pin is connected to the right place in flowcode, which corresponds to the port that the LCD board is connected to on your E-blocks 2 upstream board. There are component macros you can use to print things on the LCD screen, in the form of a formatted number, an integer number, a string or the character which corresponds to an inputted ascii value.
Library Version, Component Version, Date, Author, Info
4, 1.0, 08-05-25, BR, Added autodetect port on Ev_PostInitialise


You must use the ‘Start’ macro in the program before you can take any data on the LCD.


==Examples==
==Detailed description==
''<span style="color:red;">No additional examples</span>''




==Downloadable macro reference==


===<span style="font-weight: normal;"><u><tt>Clear</tt></u></span>===
Clears the entire contents of the display.


'''Parameters'''


:''This macro has no parameters''




'''Return value'''


:''This call does not return a value''




===<span style="font-weight: normal;"><u><tt>PrintString</tt></u></span>===
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro


'''Parameters'''
''No detailed description exists yet for this component''


:[[Variable Types|<- STRING]] ''Text''
==Examples==
::Enter the text or variable to print to the LCD
::''This parameter may be returned back to the caller''


Example showing the basic function of BL0169 E-blocks 2 alphanumeric Display.


'''Return value'''
{{Fcfile|BL0169LCDDemo.fcfx|BL0169 LCD Demo}}


:''This call does not return a value''
==Macro reference==


===Clear===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''Clear'''
|-
| colspan="2" | Clears the entire contents of the display.&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>PrintAscii</tt></u></span>===
Takes the ascii value for a character and prints the character


'''Parameters'''
===ClearLine===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''ClearLine'''
|-
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Line
|-
| colspan="2" | The line to clear, zero being the first (top) line of the display&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''character''
::Holds an ascii value.


===Cursor===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''Cursor'''
|-
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | x
|-
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | y
|-
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Return value'''


:''This call does not return a value''
===PrintAscii===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintAscii'''
|-
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | character
|-
| colspan="2" | Holds an ascii value.&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




===<span style="font-weight: normal;"><u><tt>PrintNumber</tt></u></span>===
===PrintFloat===
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintFloat'''
|-
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | DecimalPlaces
|-
| colspan="2" | Enter how many decimal places to round up to (1 - 6)&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Parameters'''


:[[Variable Types|INT]] ''Number''
===PrintFormattedNumber===
::Enter the number or variable to print to the LCD
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintFormattedNumber'''
|-
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Format
|-
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




'''Return value'''
===PrintNumber===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintNumber'''
|-
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:''This call does not return a value''


===PrintString===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''PrintString'''
|-
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Text
|-
| colspan="2" | Enter the text or variable to print to the LCD&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>RAMWrite</tt></u></span>===
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory


'''Parameters'''
===RAMWrite===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RAMWrite'''
|-
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" | Values 0 to 7&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d0
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d1
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d2
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d3
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d4
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d5
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d6
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d7
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''Index''
::Values 0 to 7


:[[Variable Types|BYTE]] ''d0''
===RawSend===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RawSend'''
|-
| colspan="2" | Sends data to the LCD display&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | data
|-
| colspan="2" | The data byte to send to the LCD&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | type
|-
| colspan="2" | A boolean to indicate command type: true to write data, false to write a command&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''d1''


:[[Variable Types|BYTE]] ''d2''
===RemapCharacter===
{| class="mtx-class-macrotable wikitable"
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''RemapCharacter'''
|-
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | RemapIdx
|-
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | SearchCharacter
|-
| colspan="2" | Character to look for a replace&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | ReplacementCharacter
|-
| colspan="2" | New character value to use in place of the search character.&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''d3''
:[[Variable Types|BYTE]] ''d4''
:[[Variable Types|BYTE]] ''d5''
:[[Variable Types|BYTE]] ''d6''
:[[Variable Types|BYTE]] ''d7''
'''Return value'''
:''This call does not return a value''
===<span style="font-weight: normal;"><u><tt>ClearLine</tt></u></span>===
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.
'''Parameters'''
:[[Variable Types|BYTE]] ''Line''
::The line to clear, zero being the first (top) line of the display
'''Return value'''
:''This call does not return a value''
===<span style="font-weight: normal;"><u><tt>Cursor</tt></u></span>===
Moves the cursor on the LCD Display
'''Parameters'''
:[[Variable Types|BYTE]] ''x''
::Set the cursor position in the X plane, 0 is the left most cell
:[[Variable Types|BYTE]] ''y''
::Set the cursor position in the Y plane, 0 is the top most cell
'''Return value'''
:''This call does not return a value''
===<span style="font-weight: normal;"><u><tt>Command</tt></u></span>===
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.
'''Parameters'''
:[[Variable Types|BYTE]] ''instruction''
::Send a defined command to the LCD Screen. See datasheet for supported commands.
'''Return value'''
:''This call does not return a value''
===<span style="font-weight: normal;"><u><tt>PrintFormattedNumber</tt></u></span>===
Will allow you to print a number up to 32-bits with signed or unsigned formatting.
Signed = -2147483648 to 2147483647
Unsigned = 0 to 4294967295
'''Parameters'''
:[[Variable Types|ULONG]] ''Number''
::Enter the number or variable to print to the LCD
:[[Variable Types|BOOL]] ''Format''
::0=Signed, 1=Unsigned
'''Return value'''
:''This call does not return a value''


 
===Start===
===<span style="font-weight: normal;"><u><tt>ScrollDisplay</tt></u></span>===
{| class="mtx-class-macrotable wikitable"
Scrolls the display left or right by a number of given positions.
|-
 
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
'''Parameters'''
| width="90%" class="mtx-class-macrohead" | '''Start'''
 
|-
:[[Variable Types|BYTE]] ''Position''
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.&nbsp;
::Holds the number of positions to shift the display
|-
 
|-
:[[Variable Types|BYTE]] ''Direction''
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
::0 = left, 1 = right
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>RawSend</tt></u></span>===
Sends data to the LCD display
 
'''Parameters'''
 
:[[Variable Types|BYTE]] ''data''
::The data byte to send to the LCD
 
:[[Variable Types|BOOL]] ''type''
::A boolean to indicate command type: true to write data, false to write a command
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>RemapCharacter</tt></u></span>===
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.
 
The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.
 
'''Parameters'''
 
:[[Variable Types|BYTE]] ''RemapIdx''
::Remap Index, Range: 0 to (Remap Characters - 1)
 
:[[Variable Types|BYTE]] ''SearchCharacter''
::Character to look for a replace
 
:[[Variable Types|BYTE]] ''ReplacementCharacter''
::New character value to use in place of the search character.
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>Start</tt></u></span>===
Startup routine required by the hardware device.
 
Automatically clears the display after initialising.
 
'''Parameters'''
 
:''This macro has no parameters''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
 
==Simulation macro reference==
 
''This component does not contain any simulation macros''




==Property reference==
==Property reference==
<span style="font-weight: normal;"><u>Data 0 (11 / 7)</u></span>


This property is of type ''Single digital pin'' and can be referenced with the variable name ''LCD1::Pin_Data_0''.
{| class="mtx-class-macrotable wikitable"
 
|-
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
 
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
<span style="font-weight: normal;"><u>Data 1 (12 / 8)</u></span>
|-
 
|-
This property is of type ''Single digital pin'' and can be referenced with the variable name ''LCD1::Pin_Data_1''.
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 0 (11 / 7)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode
|-
 
| colspan="2" | Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode&nbsp;
<span style="font-weight: normal;"><u>Data 2 (13 / 9)</u></span>
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
This property is of type ''Single digital pin'' and can be referenced with the variable name ''LCD1::Pin_Data_2''.
| width="90%" | Data 1 (12 / 8)
 
|-
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode
| colspan="2" | Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode&nbsp;
 
|-
<span style="font-weight: normal;"><u>Data 3 (14 / 10)</u></span>
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 2 (13 / 9)
This property is of type ''Single digital pin'' and can be referenced with the variable name ''LCD1::Pin_Data_3''.
|-
 
| colspan="2" | Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode&nbsp;
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
<span style="font-weight: normal;"><u>Register Select (4)</u></span>
| width="90%" | Data 3 (14 / 10)
 
|-
This property is of type ''Single digital pin'' and can be referenced with the variable name ''LCD1::Pin_RS''.
| colspan="2" | Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode&nbsp;
 
|-
Register Select Pin - Informs the display if a command or data is about to be sent.
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Register Select (4)
|-
| colspan="2" | Register Select Pin - Informs the display if a command or data is about to be sent.&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Enable (6)
|-
| colspan="2" | Enable pin - Used to synchronise data writes to the display&nbsp;
|-
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]]
| width="90%" class="mtx-class-propfolder" | Simulation
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Component Label
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-11-icon.png]]
| width="90%" | User Label Text
|-
| colspan="2" | Text to display&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| width="90%" | Component Label Scale
|-
| colspan="2" | The label scale can be change if the amout of text is too wide for the display &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Colour
|-
| colspan="2" | Colour of the font characters drawn on the display&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Background
|-
| colspan="2" | Colour surrounding the font characters drawn on the display&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Display Background
|-
| colspan="2" | Colour of the background of the display&nbsp;
|}


<span style="font-weight: normal;"><u>Enable (6)</u></span>
==Component Source Code==


This property is of type ''Single digital pin'' and can be referenced with the variable name ''LCD1::Pin_E''.
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_EB_LCD_BL0169.fcfx FC_Comp_Source_EB_LCD_BL0169.fcfx]


Enable pin - Used to synchronise data writes to the display
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_EB_LCD_BL0169.fcfx FC_Comp_Source_EB_LCD_BL0169.fcfx]

Latest revision as of 14:37, 13 July 2026

Author Matrix TSL
Version 1.0
Category E-blocks 2


LCD component

LCD component to drive the E-blocks 2 BL0169 LCD board. Provides a 4 x 20 character alphanumeric display.

Version information

Library Version, Component Version, Date, Author, Info
4, 1.0, 08-05-25, BR, Added autodetect port on Ev_PostInitialise


Detailed description

No detailed description exists yet for this component

Examples

Example showing the basic function of BL0169 E-blocks 2 alphanumeric Display.

BL0169 LCD Demo

Macro reference

Clear

Clear
Clears the entire contents of the display. 
- VOID Return


ClearLine

ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
- BYTE Line
The line to clear, zero being the first (top) line of the display 
- VOID Return


Cursor

Cursor
Moves the cursor on the LCD Display 
- BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
- BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
- VOID Return


PrintAscii

PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintFloat

PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


PrintFormattedNumber

PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


PrintNumber

PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
Enter the number or variable to print to the LCD 
- VOID Return


PrintString

PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
Enter the text or variable to print to the LCD 
- VOID Return


RAMWrite

RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


RawSend

RawSend
Sends data to the LCD display 
- BYTE data
The data byte to send to the LCD 
- BOOL type
A boolean to indicate command type: true to write data, false to write a command 
- VOID Return


RemapCharacter

RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
- BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
- BYTE SearchCharacter
Character to look for a replace 
- BYTE ReplacementCharacter
New character value to use in place of the search character. 
- VOID Return


Start

Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return


Property reference

Properties
Data 0 (11 / 7)
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
Data 1 (12 / 8)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
Data 2 (13 / 9)
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
Data 3 (14 / 10)
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
Register Select (4)
Register Select Pin - Informs the display if a command or data is about to be sent. 
Enable (6)
Enable pin - Used to synchronise data writes to the display 
Simulation
Component Label
 
User Label Text
Text to display 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_EB_LCD_BL0169.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_EB_LCD_BL0169.fcfx