Component: Motor Template (Mechatronics): Difference between revisions
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Base component for constructing continuous motion - e.g. motors. Automatically animates two objects - one within the same host components (e.g. moving parts of the motor itself), and one external (e.g. the mechanism to which the motor is connected). | Base component for constructing continuous motion - e.g. motors. Automatically animates two objects - one within the same host components (e.g. moving parts of the motor itself), and one external (e.g. the mechanism to which the motor is connected). | ||
==Component | ==Component Source Code== | ||
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_motor_base.fcfx FC_Comp_Source_motor_base.fcfx] | |||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_motor_base.fcfx FC_Comp_Source_motor_base.fcfx] | |||
==Detailed description== | ==Detailed description== | ||
''No detailed description exists yet for this component'' | ''No detailed description exists yet for this component'' | ||
==Examples== | ==Examples== | ||
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{{Fcfile|Motors.fcfx|Motors}} | {{Fcfile|Motors.fcfx|Motors}} | ||
{| class="wikitable | |||
==Macro reference== | |||
===SetSpeed=== | |||
{| class="mtx-class-macrotable wikitable" | |||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''SetSpeed''' | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Sets the speed for all attached objects. The speed will change at the rate set by the acceleration property. | ||
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9- | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| width="90%" | | | width="90%" | Speed | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | World units or degrees per second. | ||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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{| class="wikitable | ===SetTarget=== | ||
{| class="mtx-class-macrotable wikitable" | |||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''SetTarget''' | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Set a target object external to the motor component. This allows the motor to link "mechanically" to other components and move them around. | ||
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9- | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| width="90%" | | | width="90%" | Target | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | The object to set as a target | ||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
==Property reference== | ==Property reference== | ||
{| class="wikitable" | {| class="mtx-class-macrotable wikitable" | ||
|- | |||
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] | |||
| width="90%" class="mtx-class-macrohead" | '''Properties''' | |||
|- | |||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Animation | ||
|- | |- | ||
|- | |- | ||
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|- | |- | ||
| colspan="2" | Decide what action to take when simulation stops. No Action - Animation is paused, continues from this position when simulation restarts Return to start - all object returned to their start positions, current speed resumes on simulation start. Clear speeds - objects retain their position, but speed is set to zero. Return and clear - objects return to start position and have theri speed set to zero. | | colspan="2" | Decide what action to take when simulation stops. No Action - Animation is paused, continues from this position when simulation restarts Return to start - all object returned to their start positions, current speed resumes on simulation start. Clear speeds - objects retain their position, but speed is set to zero. Return and clear - objects return to start position and have theri speed set to zero. | ||
|- | |||
| width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | |||
| width="90%" class="mtx-class-propfolder" | Moving Part | |||
|- | |||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
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|- | |- | ||
| colspan="2" | Amount of speed change allowed per second when power is removed and the motor is coasting. Set to zero for instantaneous speed changes. | | colspan="2" | Amount of speed change allowed per second when power is removed and the motor is coasting. Set to zero for instantaneous speed changes. | ||
|} | |} | ||
Latest revision as of 14:37, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Mechatronics |
Motor Template component
Base component for constructing continuous motion - e.g. motors. Automatically animates two objects - one within the same host components (e.g. moving parts of the motor itself), and one external (e.g. the mechanism to which the motor is connected).
Component Source Code
Please click here to download the component source project: FC_Comp_Source_motor_base.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_motor_base.fcfx
Detailed description
No detailed description exists yet for this component
Examples
Simple example showing how to drive the motor components and how to create sub assemblies attached to the motor output shafts in the simulation panels.
Motors
Macro reference
SetSpeed
| SetSpeed | |
| Sets the speed for all attached objects. The speed will change at the rate set by the acceleration property. | |
| Speed | |
| World units or degrees per second. | |
| Return | |
SetTarget