Difference between revisions of "API Panel.Collision.GetSingleAxis"
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Jump to navigationJump to search|  (XML import API changes) |  (XML Import to change Variable types into Variable Types) | ||
| Line 11: | Line 11: | ||
| ==Parameters== | ==Parameters== | ||
| − | [[Variable  | + | [[Variable Types|HANDLE]] ''Pos'' | 
| :A component or position to focus the collision around | :A component or position to focus the collision around | ||
| − | [[Variable  | + | [[Variable Types|HANDLE]] ''Test'' | 
| :An object to test collisions with | :An object to test collisions with | ||
| − | [[Variable  | + | [[Variable Types|FLOAT]] ''X'' | 
| :Local or world-space X to return | :Local or world-space X to return | ||
| :''This parameter is returned back to the caller'' | :''This parameter is returned back to the caller'' | ||
| − | [[Variable  | + | [[Variable Types|FLOAT]] ''Y'' | 
| :Local or world-space Y to return | :Local or world-space Y to return | ||
| :''This parameter is returned back to the caller'' | :''This parameter is returned back to the caller'' | ||
| − | [[Variable  | + | [[Variable Types|FLOAT]] ''Z'' | 
| :Local or world-space Z to return | :Local or world-space Z to return | ||
| :''This parameter is returned back to the caller'' | :''This parameter is returned back to the caller'' | ||
| − | [[Variable  | + | [[Variable Types|HANDLE]] ''TargetSpace'' | 
| :The target space to calculate X,Y,Z in | :The target space to calculate X,Y,Z in | ||
| :''The default value for this parameter is: '''''0''' | :''The default value for this parameter is: '''''0''' | ||
| Line 35: | Line 35: | ||
| ==Return value== | ==Return value== | ||
| − | [[Variable  | + | [[Variable Types|BOOL]] | 
| Returns true if the operation is a success, else false | Returns true if the operation is a success, else false | ||
Revision as of 11:09, 10 June 2013
<sidebar>API contents</sidebar> Tests whether an object collides with a position
Contents
Parameters
HANDLE Pos
- A component or position to focus the collision around
HANDLE Test
- An object to test collisions with
FLOAT X
- Local or world-space X to return
- This parameter is returned back to the caller
FLOAT Y
- Local or world-space Y to return
- This parameter is returned back to the caller
FLOAT Z
- Local or world-space Z to return
- This parameter is returned back to the caller
HANDLE TargetSpace
- The target space to calculate X,Y,Z in
- The default value for this parameter is: 0
Return value
Returns true if the operation is a success, else false
Detailed description
No additional information
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon: result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace) 
No additional information
