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API Panel.Position.ScaleDown: Difference between revisions

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<sidebar>API Contents</sidebar>
{| class="mtx-class-macrotable wikitable"
Divides the objects scale by a value
|-
 
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
<div style="width:25%; float:right" class="toc">
| width="90%" class="mtx-class-macrohead" | '''ScaleDown'''
====Class hierarchy====
|-
[[API Panel|Panel]]
| colspan="2" | Divides the objects scale by a value&nbsp;
:[[API Panel.Position|Position]]
|-
::[[API Panel.Position|ScaleDown]]
|-
</div>
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
__TOC__
| width="90%" | Handle
 
|-
==Parameters==
| colspan="2" | The position or component to update&nbsp;
[[Variable Types|HANDLE]] ''Handle''
|-
:The position or component to update
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | X
[[Variable Types|FLOAT]] ''X''
|-
:The local X scale to divide by
| colspan="2" | The local X scale to divide by&nbsp;
 
|-
[[Variable Types|FLOAT]] ''Y''
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
:The local Y scale to divide by
| width="90%" | Y
 
|-
[[Variable Types|FLOAT]] ''Z''
| colspan="2" | The local Y scale to divide by&nbsp;
:The local Z scale to divide by
|-
 
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Z
==Return value==
|-
''This call does not return a value''
| colspan="2" | The local Z scale to divide by&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




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===Calling in a calculation===
===Calling in a calculation===
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleDown(handle, x, y, z)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleDown(handle, x, y, z)</pre>
''<span style="color:red;">No additional examples</span>''

Latest revision as of 14:11, 13 July 2026

ScaleDown
Divides the objects scale by a value 
- HANDLE Handle
The position or component to update 
- FLOAT X
The local X scale to divide by 
- FLOAT Y
The local Y scale to divide by 
- FLOAT Z
The local Z scale to divide by 
- NONE Return


Detailed description

This divides the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.


If any of X, Y or Z is zero, that parameter is ignored.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.ScaleDown(handle, x, y, z)