Jump to content

API Sound.SetVolume: Difference between revisions

From Flowcode Help
Admin (talk | contribs)
XML import of API auto-gen
 
m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead""
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
wiki page name
{| class="mtx-class-macrotable wikitable"
==SoundSetVolume==
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''SetVolume'''
|-
| colspan="2" | Sets the volume of playbacks for this sound 
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Sounds
|-
| colspan="2" | The handle of the sound object to set the volume for 
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Volume
|-
| colspan="2" | A value from 0=off to 1=full 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


Sets the volume of playbacks for this sound
----


===Parameters===
==Detailed description==
''[[Variable types|HANDLE]] Sounds''
This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.
:The handle of the sound object to set the volume for


''[[Variable types|FLOAT]] Volume''
:A value from 0=off to 1=full


===Return value===
==Examples==
''This call does not return a value''
===Calling in a calculation===
 
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetVolume(sounds, volume)</pre>
===Detailed description===
''No additional information''
 
===Examples===
====Calling in a calculation:====
* Add to a calculation icon: ::Sound.SetVolume(sounds, volume)

Latest revision as of 13:17, 13 July 2026

SetVolume
Sets the volume of playbacks for this sound 
- HANDLE Sounds
The handle of the sound object to set the volume for 
- FLOAT Volume
A value from 0=off to 1=full 
- NONE Return


Detailed description

This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Sound.SetVolume(sounds, volume)