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API Panel.Collision.GetMultiAxis: Difference between revisions

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<sidebar>API contents</sidebar>
{| class="mtx-class-macrotable wikitable"
Tests whether an object collides with a position
|-
 
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
<div style="width:25%; float:right" class="toc">
| width="90%" class="mtx-class-macrohead" | '''GetMultiAxis'''
====Class hierarchy====
|-
[[API Panel|Panel]]
| colspan="2" | Tests whether an object collides with a position&nbsp;
:[[API Panel.Collision|Collision]]
|-
::[[API Panel.Collision|GetMultiAxis]]
|-
</div>
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
__TOC__
| width="90%" | Pos
 
|-
==Parameters==
| colspan="2" | A component or position to focus the collision around&nbsp;
[[Variable types|HANDLE]] ''Pos''
|-
:A component or position to focus the collision around
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | X
[[Variable types|FLOAT]] ''X''
|-
:''This parameter is returned back to the caller''
| colspan="2" | Local or world-space X to return&nbsp;
:Local or world-space X to return
|-
 
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
[[Variable types|FLOAT]] ''Y''
| width="90%" | Y
:''This parameter is returned back to the caller''
|-
:Local or world-space Y to return
| colspan="2" | Local or world-space Y to return&nbsp;
 
|-
[[Variable types|FLOAT]] ''Z''
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
:''This parameter is returned back to the caller''
| width="90%" | Z
:Local or world-space Z to return
|-
 
| colspan="2" | Local or world-space Z to return&nbsp;
[[Variable types|HANDLE]] ''TargetSpace''
|-
:The target space to calculate X,Y,Z in
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
:''The default value for this parameter is: '''''0'''
| width="90%" | TargetSpace
 
|-
==Return value==
| colspan="2" | The target space to calculate X,Y,Z in&nbsp;
[[Variable types|BOOL]]
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
''<span style="color:red;">No additional information</span>''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




==Detailed description==


==Detailed description==
''<span style="color:red;">No additional information</span>''




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* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetMultiAxis(pos, return_x, return_y, return_z, targetspace)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetMultiAxis(pos, return_x, return_y, return_z, targetspace)</pre>


''<span style="color:red;">No additional information</span>''
===Detecting Collisions===
 
Simple example showing how to detect for collisions between objects on the panel. An object moves back and forth between two fixed objects. Each time the moving object hits a static object it will change it's direction.
 
{{Fcfile|Collide.fcfx|Collide}}

Latest revision as of 14:11, 13 July 2026

GetMultiAxis
Tests whether an object collides with a position 
- HANDLE Pos
A component or position to focus the collision around 
- FLOAT X
Local or world-space X to return 
- FLOAT Y
Local or world-space Y to return 
- FLOAT Z
Local or world-space Z to return 
- HANDLE TargetSpace
The target space to calculate X,Y,Z in 
- BOOL Return


Detailed description

Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Panel.Collision.GetMultiAxis(pos, return_x, return_y, return_z, targetspace)

Detecting Collisions

Simple example showing how to detect for collisions between objects on the panel. An object moves back and forth between two fixed objects. Each time the moving object hits a static object it will change it's direction.

Collide