Difference between revisions of "Component: Airplane Landing Gear (Scenarios)"
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| Matrix TSL | | Matrix TSL | ||
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| − | | 1.0 | + | | 1.0 |
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| − | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Scenarios | | Scenarios | ||
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| − | + | ==Airplane Landing Gear component== | |
| − | == | ||
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear. | A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear. | ||
| − | == | + | ==Component Source Code== |
| − | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx] | |
| − | [ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx] |
| + | ==Detailed description== | ||
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| + | ''No detailed description exists yet for this component'' | ||
| − | + | ==Examples== | |
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| − | + | There is a detailed walk through of the scenario detailed at the link below to go with this component. | |
| + | [[Airplane_Landing_Gear|Airplane Landing Gear Scenario]] | ||
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| − | + | ==Macro reference== | |
| − | :'' | + | ===FrontDoorCloseSwitch=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | '''Return | + | ===FrontDoorLocks=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks''' | ||
| + | |- | ||
| + | | colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. | ||
| + | |- | ||
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| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | OpenOrClose | ||
| + | |- | ||
| + | | colspan="2" | Open =1 Close=0 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | ===FrontDoorOpenSwitch=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
| + | |- | ||
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| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| − | ''' | + | ===FrontDoors=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors''' | ||
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| + | | colspan="2" | Will allow the front doors to open. | ||
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| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Direction | ||
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| + | | colspan="2" | Drops the door down or close them. 0 = Close 1 = Open | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| + | ===LandingGear=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear''' | ||
| + | |- | ||
| + | | colspan="2" | Retracts and drops the landing gear. | ||
| + | |- | ||
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| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Direction | ||
| + | |- | ||
| + | | colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| − | :'' | + | ===LandingGearDownSwitch=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
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| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | === | + | ===LandingGearUpSwitch=== |
| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch''' | ||
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| + | | colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
| + | |- | ||
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| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| − | :[[ | + | ===RearDoorCloseSwitch=== |
| − | :: | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | ||
| + | |- | ||
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| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | '''Return | + | ===RearDoorLocks=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks''' | ||
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| + | | colspan="2" | Will unlock or lock the rear doors | ||
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| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | OpenOrClose | ||
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| + | | colspan="2" | Open =1 Close =0 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| + | ===RearDoorOpenSwitch=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| − | ''' | + | ===RearDoors=== |
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors''' | ||
| + | |- | ||
| + | | colspan="2" | Will allow the rear door to open | ||
| + | |- | ||
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| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Direction | ||
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| + | | colspan="2" | Drop the door down or close them. 0 = Close 1 = Open | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| + | ==Property reference== | ||
| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
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| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
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Latest revision as of 13:11, 7 February 2023
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Scenarios |
Contents
Airplane Landing Gear component
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_LandingGearComponent_v002.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_LandingGearComponent_v002.fcfx
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Airplane Landing Gear Scenario
Macro reference
FrontDoorCloseSwitch
FrontDoorLocks
| FrontDoorLocks | |
| Will lock or unlock the front doors depending on the number given to the paremeter. | |
| OpenOrClose | |
| Open =1 Close=0 | |
| Return | |
FrontDoorOpenSwitch
FrontDoors
| FrontDoors | |
| Will allow the front doors to open. | |
| Direction | |
| Drops the door down or close them. 0 = Close 1 = Open | |
| Return | |
LandingGear
| LandingGear | |
| Retracts and drops the landing gear. | |
| Direction | |
| Drop the wheel down or retracts them. 0 = Retracts 1 = Drop | |
| Return | |
LandingGearDownSwitch
LandingGearUpSwitch
| LandingGearUpSwitch | |
| Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |
| Return | |
RearDoorCloseSwitch
| RearDoorCloseSwitch | |
| Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | |
| Return | |
RearDoorLocks
| RearDoorLocks | |
| Will unlock or lock the rear doors | |
| OpenOrClose | |
| Open =1 Close =0 | |
| Return | |
RearDoorOpenSwitch
| RearDoorOpenSwitch | |
| Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. | |
| Return | |
RearDoors
| RearDoors | |
| Will allow the rear door to open | |
| Direction | |
| Drop the door down or close them. 0 = Close 1 = Open | |
| Return | |
Property reference
| Properties |