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| ==Maze Generator component== | | ==Maze Generator component== |
| Creates a simulation only randomised maze out of standard micromouse maze walls and pillars. Compatible with the Formula Flowcode robot. | | Creates a simulation only randomised maze out of standard micromouse maze walls and pillars. Compatible with the Formula Flowcode robot. |
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| + | ==Component Source Code== |
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| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx] |
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| + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx] |
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| ==Detailed description== | | ==Detailed description== |
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| ''No detailed description exists yet for this component'' | | ''No detailed description exists yet for this component'' |
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− | ''<span style="color:red;">No additional examples</span>''
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− | ==Downloadable macro reference==
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GenerateMaze'''
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− | |-
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− | | colspan="2" | Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered.
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Forward'''
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− | |-
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− | | colspan="2" | Drives both motors of the formula flowcode forwards with the power specified.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Power
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadLineSensor'''
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− | | colspan="2" | Returns the digital value from the line sensor specified.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Sensor
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SpinRight'''
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− | | colspan="2" | Spins the formula flowcode on the spot in a clockwise direction as seen from above.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Power
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckIR'''
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− | |-
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− | | colspan="2" | Checks to see if a IR sensor is within the master threshold distance.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Sensor
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadIRSensor'''
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− | | colspan="2" | Reads the analogue value from the specified IR distance sensor.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Sensor
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMotors'''
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− | |-
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− | | colspan="2" | Sets the speed and direction of the Formula Flowcode motors.
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− | | width="10%" align="center" | [[File:]] -
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− | | width="90%" | Left_Power
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− | | colspan="2" | Valid Range = -255 to 255
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− | | width="10%" align="center" | [[File:]] -
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− | | width="90%" | Right_Power
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− | | colspan="2" | Valid Range = -255 to 255
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Reverse'''
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− | | colspan="2" | Drives both motors of the formula flowcode backwards with the power specified.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Power
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitForSwitch'''
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− | | colspan="2" | Waits for the specified switch to be pressed.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Switch
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| + | ''<span style="color:red;">No additional examples</span>'' |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadLDR'''
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− | | colspan="2" | Reads the current audio signal level from the on-board light sensor.
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteLEDs'''
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− | | colspan="2" | Allows control of all 8-LEDs on the front of the Formula Flowcode.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | LED_Byte
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− | |-
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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| + | ==Macro reference== |
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| + | ===GenerateMaze=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GenerateMaze''' |
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− | | colspan="2" | Starts up the formula flowcode PWM for motor control and performs the wait for button press | + | | colspan="2" | Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. |
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| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
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| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' |
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| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Generation Settings |
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| | colspan="2" | Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained | | | colspan="2" | Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained |
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| + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] |
| + | | width="90%" | Redraw Maze |
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| + | | colspan="2" | Allows the random maze to be redrawn |
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| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Dimensions |
| + | |- |
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| | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] |
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| | colspan="2" | The total number of individual cells the maze will have | | | colspan="2" | The total number of individual cells the maze will have |
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
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| |} | | |} |