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API Panel.Collision.GetSingleAxis: Difference between revisions

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<sidebar>API contents</sidebar>
{| class="mtx-class-macrotable wikitable"
Tests whether an object collides with a position
|-
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
| width="90%" class="mtx-class-macrohead" | '''GetSingleAxis'''
|-
| colspan="2" | Tests whether an object collides with a position&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Pos
|-
| colspan="2" | A component or position to focus the collision around&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Test
|-
| colspan="2" | An object to test collisions with&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | X
|-
| colspan="2" | Local or world-space X to return&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Y
|-
| colspan="2" | Local or world-space Y to return&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Z
|-
| colspan="2" | Local or world-space Z to return&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | TargetSpace
|-
| colspan="2" | The target space to calculate X,Y,Z in&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


<div style="width:25%; float:right" class="toc">
====Class hierarchy====
[[API Panel|Panel]]
:[[API Panel.Collision|Collision]]
::[[API Panel.Collision|GetSingleAxis]]
</div>
__TOC__
==Parameters==
[[Variable types|HANDLE]] ''Pos''
:A component or position to focus the collision around
[[Variable types|HANDLE]] ''Test''
:An object to test collisions with
[[Variable types|FLOAT]] ''X''
:Local or world-space X to return
:''This parameter is returned back to the caller''
[[Variable types|FLOAT]] ''Y''
:Local or world-space Y to return
:''This parameter is returned back to the caller''
[[Variable types|FLOAT]] ''Z''
:Local or world-space Z to return
:''This parameter is returned back to the caller''
[[Variable types|HANDLE]] ''TargetSpace''
:The target space to calculate X,Y,Z in
:''The default value for this parameter is: '''''0'''
==Return value==
[[Variable types|BOOL]]
Returns true if the operation is a success, else false


==Detailed description==


==Detailed description==
''<span style="color:red;">No additional information</span>''




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* Declare a variable 'result' of type BOOL
* Declare a variable 'result' of type BOOL
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)</pre>
''<span style="color:red;">No additional information</span>''

Latest revision as of 14:11, 13 July 2026

GetSingleAxis
Tests whether an object collides with a position 
- HANDLE Pos
A component or position to focus the collision around 
- HANDLE Test
An object to test collisions with 
- FLOAT X
Local or world-space X to return 
- FLOAT Y
Local or world-space Y to return 
- FLOAT Z
Local or world-space Z to return 
- HANDLE TargetSpace
The target space to calculate X,Y,Z in 
- BOOL Return


Detailed description

Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)