Difference between revisions of "Component: Wii Nunchuk (Movement Orientation)"
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==Component Source Code== | ==Component Source Code== | ||
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| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_WiiNunchuck.fcfx FC_Comp_Source_WiiNunchuck.fcfx] | ||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_WiiNunchuck.fcfx FC_Comp_Source_WiiNunchuck.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_WiiNunchuck.fcfx FC_Comp_Source_WiiNunchuck.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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| + | ==Macro reference== | ||
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| + | ===Initialise=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' |
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| − | | colspan="2" | | + | | colspan="2" | Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. |
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| + | ===ReadAccelerometer=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| − | + | ===ReadJoystick=== | |
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | ===ReadSwitch=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | ===Sample=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| + | ===SimReset1G=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SimReset1G''' |
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| − | | colspan="2" | | + | | colspan="2" | Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. |
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| − | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |
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| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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Latest revision as of 13:13, 7 February 2023
| Author | Matrix TSL |
| Version | 2.0 |
| Category | Movement Orientation |
Contents
Wii Nunchuk component
A component to interface the Wii Nunchuck which features a 3-axis 10-bit Accelerometer A 2-axis 8-bit joystick and two digital button inputs. Interfaced using a standard I2C bus at 100KHz. Nunchuk must be powered at 3V3 to avoid damage.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_WiiNunchuck.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_WiiNunchuck.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Initialise
| Initialise | |
| Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | |
| Return | |
ReadAccelerometer
| ReadAccelerometer | |
| Reads a single Accelerometer axis | |
| Axis | |
| 0=X, 1=Y, 2=Z | |
| Return | |
ReadJoystick
| ReadJoystick | |
| Reads a single joystick axis | |
| Axis | |
| 0=X, 1=Y | |
| Return | |
ReadSwitch
| ReadSwitch | |
| Reads one of the nunchuck switches | |
| Switch | |
| 0=Z, 1=C | |
| Return | |
Sample
| Sample | |
| Reads from the nunchuck and updates the local variables. | |
| Return | |
SimReset1G
| SimReset1G | |
| Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. | |
| Return | |