|
|
(6 intermediate revisions by the same user not shown) |
Line 17: |
Line 17: |
| ==Component Source Code== | | ==Component Source Code== |
| | | |
− | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Buzzer.fcfx FC_Comp_Source_Buzzer.fcfx] | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Buzzer.fcfx FC_Comp_Source_Buzzer.fcfx] |
| | | |
| Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Buzzer.fcfx FC_Comp_Source_Buzzer.fcfx] | | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Buzzer.fcfx FC_Comp_Source_Buzzer.fcfx] |
Line 41: |
Line 41: |
| | | |
| | | |
− | ''No detailed description exists yet for this component''
| |
| | | |
− | ==Examples==
| |
| | | |
| | | |
Line 49: |
Line 47: |
| | | |
| | | |
| + | ''No detailed description exists yet for this component'' |
| | | |
| + | ==Examples== |
| | | |
| | | |
Line 64: |
Line 64: |
| | | |
| | | |
− | Depending on your Buzzer you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET.
| |
| | | |
| | | |
− | [[File:BuzzerWire.jpg]]
| |
| | | |
| | | |
| | | |
− | A basic buzzer example using all the buzzer functions.
| |
| | | |
− | It should be noted that if you have a single BuzzerOn component with no loop, the buzzer sound will stop when the simulation stops.
| |
| | | |
− | The pin will remain high.
| |
| | | |
− | While the buzzer is on, the simulation tone is not continuous, it rapidly pulses, the pin will remain high.
| |
| | | |
− | That is not a bug with the component
| |
− |
| |
− | {{Fcfile|Basic Buzzer Example.fcfx|Basic Buzzer Example}}
| |
| | | |
− | ==Macro reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
| |
− | |-
| |
− | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| |
− | | width="90%" | OnTime
| |
− | |-
| |
− | | colspan="2" | Length of time in ms the buzzer will remain on
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| |
− | | width="90%" | OffTime
| |
− | |-
| |
− | | colspan="2" | Length of time in ms the buzzer will remain off
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | NumberLoops
| |
− | |-
| |
− | | colspan="2" | Number of times to repeat the sequence. Range 1-255
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| + | Depending on your Buzzer you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET. |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
| |
− | |-
| |
− | | colspan="2" | Switch Off the Buzzer
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| + | [[File:BuzzerWire.jpg]] |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
| |
− | |-
| |
− | | colspan="2" | Switch On the Buzzer
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | A basic buzzer example using all the buzzer functions. |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
| |
− | |-
| |
− | | colspan="2" | Switch the Buzzer on for a fixed amount of time
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| |
− | | width="90%" | Time
| |
− | |-
| |
− | | colspan="2" | Time in milliseconds to keep the buzzer on
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| + | It should be noted that if you have a single BuzzerOn component with no loop, the buzzer sound will stop when the simulation stops. |
| | | |
| + | The pin will remain high. |
| | | |
| + | While the buzzer is on, the simulation tone is not continuous, it rapidly pulses, the pin will remain high. |
| | | |
− | ==Property reference==
| + | That is not a bug with the component |
− | | + | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | + | {{Fcfile|Basic Buzzer Example.fcfx|Basic Buzzer Example}} |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Output Pin
| |
− | |-
| |
− | | colspan="2" | Pin used to drive the output to the buzzer
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Polarity
| |
− | |-
| |
− | | colspan="2" | Controls the pin state required to switch the buzzer on.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| |
− | | width="90%" | Buzzer Frequency
| |
− | |-
| |
− | | colspan="2" | Frequency of the buzzer in Hz to drive the simulation
| |
− | |}==Macro reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
| |
− | |-
| |
− | | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| |
− | | width="90%" | OnTime
| |
− | |-
| |
− | | colspan="2" | Length of time in ms the buzzer will remain on
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| |
− | | width="90%" | OffTime
| |
− | |-
| |
− | | colspan="2" | Length of time in ms the buzzer will remain off
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
− | | width="90%" | NumberLoops
| |
− | |-
| |
− | | colspan="2" | Number of times to repeat the sequence. Range 1-255
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
| |
− | |-
| |
− | | colspan="2" | Switch Off the Buzzer
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
| |
− | |-
| |
− | | colspan="2" | Switch On the Buzzer
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
| |
− | |-
| |
− | | colspan="2" | Switch the Buzzer on for a fixed amount of time
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| |
− | | width="90%" | Time
| |
− | |-
| |
− | | colspan="2" | Time in milliseconds to keep the buzzer on
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
| | | |
| | | |
− | ==Property reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ==Macro reference== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Output Pin
| |
− | |-
| |
− | | colspan="2" | Pin used to drive the output to the buzzer
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Polarity
| |
− | |-
| |
− | | colspan="2" | Controls the pin state required to switch the buzzer on.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| |
− | | width="90%" | Buzzer Frequency
| |
− | |-
| |
− | | colspan="2" | Frequency of the buzzer in Hz to drive the simulation
| |
− | |}==Macro reference==
| |
| | | |
| + | ===BuzzerBeep=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 317: |
Line 136: |
| | | |
| | | |
| + | ===BuzzerOff=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 330: |
Line 150: |
| | | |
| | | |
| + | ===BuzzerOn=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 343: |
Line 164: |
| | | |
| | | |
| + | ===BuzzerOnDelay=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 359: |
Line 181: |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
| | | |
| | | |