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| ''No detailed description exists yet for this component''
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| ==Examples==
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| | ''No detailed description exists yet for this component'' |
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| | ==Examples== |
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| ''<span style="color:red;">No additional examples</span>''
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| ==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
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| |-
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| | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
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| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
| |
| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
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| |-
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| | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| | width="90%" | DrillSpeed
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| |-
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| | colspan="2" | Speed of the Drill. 0=Stopped
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ'''
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| |-
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| | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.
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| |-
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| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| | width="90%" | X
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| |-
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| | colspan="2" |
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| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| | width="90%" | Y
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| |-
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| | colspan="2" |
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| |-
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| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| | width="90%" | Z
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| |-
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| | colspan="2" |
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| | ''<span style="color:red;">No additional examples</span>'' |
| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
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| |-
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| | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
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| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
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| | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.
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| |-
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
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| |-
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| | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
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| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up.
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
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| |-
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| | colspan="2" | Resets the coordinates to the home position 0,0,0.
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| |-
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
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| | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called.
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| |-
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| ==Property reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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| |-
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| |}==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
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| |-
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| | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
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| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
| |
| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| | ==Macro reference== |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | ===Drill_Speed=== |
| | {| class="mtx-class-macrotable wikitable" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed''' | | | width="90%" class="mtx-class-macrohead" | '''Drill_Speed''' |
| |- | | |- |
| | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static. | | | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static. |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| | ===HomeMachine=== |
| |-
| | {| class="mtx-class-macrotable wikitable" |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ''' | |
| |-
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| | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.
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| |- | | |- |
| |-
| | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | | | width="90%" class="mtx-class-macrohead" | '''HomeMachine''' |
| | width="90%" | X
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| |-
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| | colspan="2" |
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| |-
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| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| | width="90%" | Y
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| |-
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| | colspan="2" |
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| |-
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| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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| | width="90%" | Z
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| |-
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| | colspan="2" |
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement''' | |
| |-
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| | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
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| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
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| |- | | |- |
| | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. | | | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| | ===Initialise=== |
| |-
| | {| class="mtx-class-macrotable wikitable" |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
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| |-
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| | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
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| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up.
| |
| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
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| |-
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| | colspan="2" | Resets the coordinates to the home position 0,0,0.
| |
| |-
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
| |
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| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | | | width="90%" class="mtx-class-macrohead" | '''Initialise''' |
| |- | | |- |
| | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called. | | | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called. |
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| | | ===MoveToXYZ=== |
| | | {| class="mtx-class-macrotable wikitable" |
| ==Property reference==
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| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
| |-
| |
| |}==Macro reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
| |
| |-
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| | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| |-
| |
| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
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| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
| |
| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
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| |- | | |- |
| | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.
| | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| |-
| | | width="90%" class="mtx-class-macrohead" | '''MoveToXYZ''' |
| |-
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| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |
| | width="90%" | DrillSpeed
| |
| |-
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| | colspan="2" | Speed of the Drill. 0=Stopped
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ''' | |
| |- | | |- |
| | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. | | | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | ===ResetCoordinates=== |
| | {| class="mtx-class-macrotable wikitable" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement''' | | | width="90%" class="mtx-class-macrohead" | '''ResetCoordinates''' |
| |- | | |- |
| | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | | | colspan="2" | Resets the coordinates to the home position 0,0,0. |
| |-
| |
| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | Direction
| |
| |-
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| | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
| |
| |-
| |
| | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.
| |
| |- | | |- |
| |- | | |- |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | ===XAxisMovement=== |
| | {| class="mtx-class-macrotable wikitable" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement''' | | | width="90%" class="mtx-class-macrohead" | '''XAxisMovement''' |
| |- | | |- |
| | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | | | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| | ===YAxisMovement=== |
| |-
| | {| class="mtx-class-macrotable wikitable" |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
| |
| |-
| |
| | colspan="2" | Resets the coordinates to the home position 0,0,0.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
| |
| |-
| |
| | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| | |
| | |
| ==Property reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
| |-
| |
| |}==Macro reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
| |
| |-
| |
| | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| | width="90%" | Direction
| |
| |-
| |
| | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
| |
| |-
| |
| | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| | width="90%" | DrillSpeed
| |
| |-
| |
| | colspan="2" | Speed of the Drill. 0=Stopped
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ'''
| |
| |-
| |
| | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.
| |
| |- | | |- |
| |-
| | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | | | width="90%" class="mtx-class-macrohead" | '''YAxisMovement''' |
| | width="90%" | X
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| | width="90%" | Y
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
| | width="90%" | Z
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement''' | |
| |- | | |- |
| | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | | | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. |
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | ===ZAxisMovement=== |
| | {| class="mtx-class-macrotable wikitable" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine''' | | | width="90%" class="mtx-class-macrohead" | '''ZAxisMovement''' |
| |- | | |- |
| | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.
| | | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
| |
| |-
| |
| | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | |
| |- | | |- |
| |- | | |- |
| Line 603: |
Line 205: |
| | width="90%" | Direction | | | width="90%" | Direction |
| |- | | |- |
| | colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. | | | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. |
| |- | | |- |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
|
| |
|
| |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
| |
| |-
| |
| | colspan="2" | Resets the coordinates to the home position 0,0,0.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
|
| |
|
| |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
| |
| |-
| |
| | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
|
| |
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| |
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| |
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| |
|
| ==Property reference== | | ==Property reference== |
|
| |
|
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="mtx-class-macrotable wikitable" |
| |- | | |- |
| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | | | width="90%" class="mtx-class-macrohead" | '''Properties''' |
| |- | | |- |
| |} | | |} |