Difference between revisions of "Component: Wood Gate (Misc Shapes)"

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==Detailed description==
 
==Detailed description==
 +
 +
  
  
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''<span style="color:red;">No additional examples</span>''
 
  
  
==Macro reference==
+
''<span style="color:red;">No additional examples</span>''
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlGate'''
 
|-
 
| colspan="2" | Allows the gate to be opened or closed.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | State
 
|-
 
| colspan="2" | 0 = Closed, 1 = Open&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckGate'''
 
|-
 
| colspan="2" | Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
==Property reference==
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 
| width="90%" | Default State
 
|-
 
| colspan="2" | Sets the default state of the gate when simulation starts.&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Color
 
|-
 
| colspan="2" | &nbsp;
 
|}==Macro reference==
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlGate'''
 
|-
 
| colspan="2" | Allows the gate to be opened or closed.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | State
 
|-
 
| colspan="2" | 0 = Closed, 1 = Open&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckGate'''
 
|-
 
| colspan="2" | Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
  
  
==Property reference==
 
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 
| width="90%" | Default State
 
|-
 
| colspan="2" | Sets the default state of the gate when simulation starts.&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Color
 
|-
 
| colspan="2" | &nbsp;
 
|}==Macro reference==
 
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlGate'''
 
|-
 
| colspan="2" | Allows the gate to be opened or closed.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | State
 
|-
 
| colspan="2" | 0 = Closed, 1 = Open&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
==Macro reference==
  
 +
===CheckGate===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 192: Line 85:
  
  
 
+
===ControlGate===
 
 
==Property reference==
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 
| width="90%" | Default State
 
|-
 
| colspan="2" | Sets the default state of the gate when simulation starts.&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Color
 
|-
 
| colspan="2" | &nbsp;
 
|}==Macro reference==
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 229: Line 102:
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckGate'''
 
|-
 
| colspan="2" | Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
  
  

Latest revision as of 13:12, 7 February 2023

Author Matrix TSL
Version 1.0
Category Misc Shapes


Wood Gate component

A simple gate that can be opened and closed via simulation macros. Used to control the flow of objects in the Flowcode simulator.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_SimpleGate.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_SimpleGate.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples







Macro reference

CheckGate

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CheckGate
Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open 
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- BYTE
Return


ControlGate

Error creating thumbnail: Unable to save thumbnail to destination
ControlGate
Allows the gate to be opened or closed. 
Error creating thumbnail: Unable to save thumbnail to destination
- BOOL
State
0 = Closed, 1 = Open 
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- VOID
Return


Property reference

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Properties
Error creating thumbnail: Unable to save thumbnail to destination
Default State
Sets the default state of the gate when simulation starts. 
Error creating thumbnail: Unable to save thumbnail to destination
Color