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| ==Detailed description== | | ==Detailed description== |
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− | ''<span style="color:red;">No additional examples</span>''
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− | ==Macro reference==
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ''<span style="color:red;">No additional examples</span>'' |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IncrementStep'''
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− | |-
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− | | colspan="2" | Move the motor forward by one step.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
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− | |-
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− | | colspan="2" | Assign a panel object to be moved by the motor. Once linked, the object will respond to the 'Motor Simulation' properties, and it will be moved whenever the motor is stepped.
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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− | | width="90%" | target
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− | |-
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− | | colspan="2" | An object to be moved by the motor.
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DecrementStep'''
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− | |-
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− | | colspan="2" | Move the motor backwards by one step.
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− | |-
| |
− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EnableMotor'''
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− | |-
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− | | colspan="2" | Turn on the motor. This must be done before it will respond to any other macros.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisableMotor'''
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− | |-
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− | | colspan="2" | Turn off the motor. It will no longer respond to any other macros.
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− | |-
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− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
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| | | |
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− | ==Property reference==
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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− | |-
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− | |-
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
| |
− | |-
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Driver
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− | |-
| |
− | | colspan="2" |
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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− | | width="90%" | Coil 1
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− | |-
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− | | colspan="2" | Chip pin to which the first motor coil is connected.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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− | | width="90%" | Coil 2
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− | |-
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− | | colspan="2" | Chip pin to which the second motor coil is connected.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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− | | width="90%" | Coil 3
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− | |-
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− | | colspan="2" | Chip pin to which the third motor coil is connected.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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− | | width="90%" | Coil 4
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− | |-
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− | | colspan="2" | Chip pin to which the fourth motor coil is connected.
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− | |-
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Setup
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− | |-
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Winding Type
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− | |-
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− | | colspan="2" | The polarity settings of the motor windings. Refer to the data-sheet for your chosen hardware to determine this value.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Step Type
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− | |-
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− | | colspan="2" | Trade accuracy against torque by changing the type of stepping. Refer to the data-sheet for your chosen hardware to determine which modes your device supports.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
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− | | width="90%" | Steps Per Revolution
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− | |-
| |
− | | colspan="2" | The number of steps it takes for the motor shaft to turn a full circle (360 degrees). Refer to the data-sheet for your chosen hardware to determine this value.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Angle Increment
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− | |-
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− | | colspan="2" | Amount of change in the shaft angle when the IncrementStep / DecrementStep functions are called.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Simulation
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− | |-
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Rotating Part
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− | |-
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− | | colspan="2" | Select a panel object here that will represent the moving part of the motor - for example, an output shaft or actuator.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Rotation Centre
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− | |-
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− | | colspan="2" | Select a panel object to be the centre of rotation of the 'Rotating Part'. If non is chosen, the 'Rotating Part' will revove around its own axes.
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− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Rotate Around
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− | |-
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− | | colspan="2" | The axis of the 'Rotaion Centre' object around which the 'Rotating Part' will rotate.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Coil Simulation
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− | |-
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
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− | | width="90%" | Waveforms
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− | |-
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− | | colspan="2" | Allows waveforms to be auto generated on the data recorder window.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
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− | | width="90%" | Coil Simulation
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− | |-
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− | | colspan="2" | Turn coil simulation on and off.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Coil 1
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− | |-
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− | | colspan="2" | Choose a panel object to represent the first coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Coil 2
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− | |-
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− | | colspan="2" | Choose a panel object to represent the second coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Coil 3
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− | |-
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− | | colspan="2" | Choose a panel object to represent the third coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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− | | width="90%" | Coil 4
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− | |-
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− | | colspan="2" | Choose a panel object to represent the fourth coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
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− | | width="90%" | Colour Non Active Coil
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− | |-
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− | | colspan="2" | Make coil object this colour when they are NOT energised.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
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− | | width="90%" | Colour Active Coil
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− | |-
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− | | colspan="2" | Make the coil objects this colour when they ARE energised,.
| |
− | |-
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− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Target Object
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− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Gear Ratio
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− | |-
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− | | colspan="2" | Set a non-zero value here to make the target object rotate whenever the motor spins. The target will revolve around the same axis as the motor's own 'Moving Part' (e.g. drive shaft). A value of 1.00 make the target spin at the same speed as the motor. Choose other values to set the ratio of a 'virtual gearbox' to change the speed of the target's movement.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | X Linear Pitch
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− | |-
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− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its X-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Y Linear Pitch
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− | |-
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− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Y-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Z Linear Pitch
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− | |-
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− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Z-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |}==Macro reference==
| |
− |
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IncrementStep'''
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− | |-
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− | | colspan="2" | Move the motor forward by one step.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
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− | |-
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− | | colspan="2" | Assign a panel object to be moved by the motor. Once linked, the object will respond to the 'Motor Simulation' properties, and it will be moved whenever the motor is stepped.
| |
− | |-
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
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− | | width="90%" | target
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− | |-
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− | | colspan="2" | An object to be moved by the motor.
| |
− | |-
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| + | ==Macro reference== |
| | | |
| + | ===DecrementStep=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 324: |
Line 89: |
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| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===DisableMotor=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EnableMotor'''
| |
− | |-
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− | | colspan="2" | Turn on the motor. This must be done before it will respond to any other macros.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 350: |
Line 103: |
| | | |
| | | |
− | | + | ===EnableMotor=== |
− | | |
− | ==Property reference== | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Driver
| |
− | |-
| |
− | | colspan="2" |
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 1
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the first motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 2
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the second motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 3
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the third motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 4
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the fourth motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Setup
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Winding Type
| |
− | |-
| |
− | | colspan="2" | The polarity settings of the motor windings. Refer to the data-sheet for your chosen hardware to determine this value.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Step Type
| |
− | |-
| |
− | | colspan="2" | Trade accuracy against torque by changing the type of stepping. Refer to the data-sheet for your chosen hardware to determine which modes your device supports.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| |
− | | width="90%" | Steps Per Revolution
| |
− | |-
| |
− | | colspan="2" | The number of steps it takes for the motor shaft to turn a full circle (360 degrees). Refer to the data-sheet for your chosen hardware to determine this value.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Angle Increment
| |
− | |-
| |
− | | colspan="2" | Amount of change in the shaft angle when the IncrementStep / DecrementStep functions are called.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Rotating Part
| |
− | |-
| |
− | | colspan="2" | Select a panel object here that will represent the moving part of the motor - for example, an output shaft or actuator.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Rotation Centre
| |
− | |-
| |
− | | colspan="2" | Select a panel object to be the centre of rotation of the 'Rotating Part'. If non is chosen, the 'Rotating Part' will revove around its own axes.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Rotate Around
| |
− | |-
| |
− | | colspan="2" | The axis of the 'Rotaion Centre' object around which the 'Rotating Part' will rotate.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Coil Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Waveforms
| |
− | |-
| |
− | | colspan="2" | Allows waveforms to be auto generated on the data recorder window.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Coil Simulation
| |
− | |-
| |
− | | colspan="2" | Turn coil simulation on and off.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 1
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the first coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 2
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the second coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 3
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the third coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 4
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the fourth coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| |
− | | width="90%" | Colour Non Active Coil
| |
− | |-
| |
− | | colspan="2" | Make coil object this colour when they are NOT energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| |
− | | width="90%" | Colour Active Coil
| |
− | |-
| |
− | | colspan="2" | Make the coil objects this colour when they ARE energised,.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Target Object
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Gear Ratio
| |
− | |-
| |
− | | colspan="2" | Set a non-zero value here to make the target object rotate whenever the motor spins. The target will revolve around the same axis as the motor's own 'Moving Part' (e.g. drive shaft). A value of 1.00 make the target spin at the same speed as the motor. Choose other values to set the ratio of a 'virtual gearbox' to change the speed of the target's movement.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | X Linear Pitch
| |
− | |-
| |
− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its X-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Y Linear Pitch
| |
− | |-
| |
− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Y-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Z Linear Pitch
| |
− | |-
| |
− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Z-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |}==Macro reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IncrementStep'''
| |
− | |-
| |
− | | colspan="2" | Move the motor forward by one step.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget'''
| |
− | |-
| |
− | | colspan="2" | Assign a panel object to be moved by the motor. Once linked, the object will respond to the 'Motor Simulation' properties, and it will be moved whenever the motor is stepped.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| |
− | | width="90%" | target
| |
− | |-
| |
− | | colspan="2" | An object to be moved by the motor.
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DecrementStep'''
| |
− | |-
| |
− | | colspan="2" | Move the motor backwards by one step.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 558: |
Line 117: |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ===IncrementStep=== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisableMotor'''
| |
− | |-
| |
− | | colspan="2" | Turn off the motor. It will no longer respond to any other macros.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | | |
− | | |
− | ==Property reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Driver
| |
− | |-
| |
− | | colspan="2" |
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 1
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the first motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 2
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the second motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 3
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the third motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| |
− | | width="90%" | Coil 4
| |
− | |-
| |
− | | colspan="2" | Chip pin to which the fourth motor coil is connected.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Setup
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Winding Type
| |
− | |-
| |
− | | colspan="2" | The polarity settings of the motor windings. Refer to the data-sheet for your chosen hardware to determine this value.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Step Type
| |
− | |-
| |
− | | colspan="2" | Trade accuracy against torque by changing the type of stepping. Refer to the data-sheet for your chosen hardware to determine which modes your device supports.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| |
− | | width="90%" | Steps Per Revolution
| |
− | |-
| |
− | | colspan="2" | The number of steps it takes for the motor shaft to turn a full circle (360 degrees). Refer to the data-sheet for your chosen hardware to determine this value.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Angle Increment
| |
− | |-
| |
− | | colspan="2" | Amount of change in the shaft angle when the IncrementStep / DecrementStep functions are called.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Rotating Part
| |
− | |-
| |
− | | colspan="2" | Select a panel object here that will represent the moving part of the motor - for example, an output shaft or actuator.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Rotation Centre
| |
− | |-
| |
− | | colspan="2" | Select a panel object to be the centre of rotation of the 'Rotating Part'. If non is chosen, the 'Rotating Part' will revove around its own axes.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Rotate Around
| |
− | |-
| |
− | | colspan="2" | The axis of the 'Rotaion Centre' object around which the 'Rotating Part' will rotate.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Coil Simulation
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Waveforms
| |
− | |-
| |
− | | colspan="2" | Allows waveforms to be auto generated on the data recorder window.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Coil Simulation
| |
− | |-
| |
− | | colspan="2" | Turn coil simulation on and off.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 1
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the first coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 2
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the second coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 3
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the third coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Coil 4
| |
− | |-
| |
− | | colspan="2" | Choose a panel object to represent the fourth coil. The simulation will automatically change this object's color to visualise when it is energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| |
− | | width="90%" | Colour Non Active Coil
| |
− | |-
| |
− | | colspan="2" | Make coil object this colour when they are NOT energised.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| |
− | | width="90%" | Colour Active Coil
| |
− | |-
| |
− | | colspan="2" | Make the coil objects this colour when they ARE energised,.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Target Object
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Gear Ratio
| |
− | |-
| |
− | | colspan="2" | Set a non-zero value here to make the target object rotate whenever the motor spins. The target will revolve around the same axis as the motor's own 'Moving Part' (e.g. drive shaft). A value of 1.00 make the target spin at the same speed as the motor. Choose other values to set the ratio of a 'virtual gearbox' to change the speed of the target's movement.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | X Linear Pitch
| |
− | |-
| |
− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its X-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Y Linear Pitch
| |
− | |-
| |
− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Y-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Z Linear Pitch
| |
− | |-
| |
− | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Z-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch.
| |
− | |}==Macro reference==
| |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 735: |
Line 131: |
| | | |
| | | |
| + | ===SetTarget=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 751: |
Line 148: |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DecrementStep'''
| |
− | |-
| |
− | | colspan="2" | Move the motor backwards by one step.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EnableMotor'''
| |
− | |-
| |
− | | colspan="2" | Turn on the motor. This must be done before it will respond to any other macros.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisableMotor'''
| |
− | |-
| |
− | | colspan="2" | Turn off the motor. It will no longer respond to any other macros.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
| | | |
| | | |