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| ==Detailed description== | | ==Detailed description== |
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| ==Examples== | | ==Examples== |
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| [[File:Animator.jpg]] | | [[File:Animator.jpg]] |
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− | ==Macro reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Stop'''
| |
− | |-
| |
− | | colspan="2" | Stops the motion of the object - it will retain its position unless simulation is stopped with 'Return to Zero' selected.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetSpeed'''
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− | |-
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− | | colspan="2" | Set the linear and rotational velocity of the object. Motion continues without any further intervention, subject to the friction, gravity and boundary settings.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongX
| |
− | |-
| |
− | | colspan="2" | Speed along the X-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongY
| |
− | |-
| |
− | | colspan="2" | Speed along the Y-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongZ
| |
− | |-
| |
− | | colspan="2" | Speed along the Z-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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− | | width="90%" | AroundX
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the X-axis. Degrees per second.
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− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundY
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the Y-axis. Degrees per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundZ
| |
− | |-
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− | | colspan="2" | Rotational speed around the Z-axis. Degrees per second.
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− | |-
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− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
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− | | width="90%" | Acceleration
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− | |-
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− | | colspan="2" | Time in milliseconds to accelerate to the new speed.settings.
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
| | | |
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− | ==Property reference==
| |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | The object that the animator is to move.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Axis
| |
− | |-
| |
− | | colspan="2" | Reference frame for the axes of motion. Object - use the target's own axes e.g. a vehicle,which always moves in the direction it is pointing. World - use the world axes of the system panel - e.g. when using the 'gravity' setting.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| |
− | | width="90%" | Interval (ms)
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− | |-
| |
− | | colspan="2" | The amount of time between frames in milliseconds. This does not change the speed of travel, only the regularity of screen updates.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | On Stop
| |
− | |-
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− | | colspan="2" | What to do when simulation stops. Freeze - the motion is paused. Position and speed are retained, simulation resumes with these settings. Return to Zero - the object returns to the start position, but its speed is remembered. Zero speed - the object keeps its final position, but the speed is set to zero. Return and Zero - the object retuirns to the start position, and speed is set to zero.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Physics
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Gravity
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− | |-
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− | | colspan="2" | Simple simulation of accelleration due to gravity. Always acts along the negative X world axis ("down"). Range... 0.0 - no gravity. > 0 - a pul along the downward Z-axis.
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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− | | width="90%" | Friction
| |
− | |-
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− | | colspan="2" | Simple friction simulation. Once a steady state is reached after any SetSpeed macro, the velocities will exponentially decay away. 0.0...No friction, movements continue until stopped by macro or simulation end. 1.0...Infinite friction - object will stop dead as soon as SetSpeed acceleration is complete.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
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− | | width="90%" | Collisions
| |
− | |-
| |
− | | colspan="2" |
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound X
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− | |-
| |
− | |-
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− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound Y
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− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound Z
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− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |}==Macro reference==
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Stop'''
| |
− | |-
| |
− | | colspan="2" | Stops the motion of the object - it will retain its position unless simulation is stopped with 'Return to Zero' selected.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
| | | |
| | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| + | ==Macro reference== |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetSpeed'''
| |
− | |-
| |
− | | colspan="2" | Set the linear and rotational velocity of the object. Motion continues without any further intervention, subject to the friction, gravity and boundary settings.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongX
| |
− | |-
| |
− | | colspan="2" | Speed along the X-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongY
| |
− | |-
| |
− | | colspan="2" | Speed along the Y-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongZ
| |
− | |-
| |
− | | colspan="2" | Speed along the Z-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundX
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the X-axis. Degrees per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundY
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the Y-axis. Degrees per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundZ
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the Z-axis. Degrees per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | Acceleration
| |
− | |-
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− | | colspan="2" | Time in milliseconds to accelerate to the new speed.settings.
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
− | | |
− | | |
− | | |
− | ==Property reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | The object that the animator is to move.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Axis
| |
− | |-
| |
− | | colspan="2" | Reference frame for the axes of motion. Object - use the target's own axes e.g. a vehicle,which always moves in the direction it is pointing. World - use the world axes of the system panel - e.g. when using the 'gravity' setting.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| |
− | | width="90%" | Interval (ms)
| |
− | |-
| |
− | | colspan="2" | The amount of time between frames in milliseconds. This does not change the speed of travel, only the regularity of screen updates.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | On Stop
| |
− | |-
| |
− | | colspan="2" | What to do when simulation stops. Freeze - the motion is paused. Position and speed are retained, simulation resumes with these settings. Return to Zero - the object returns to the start position, but its speed is remembered. Zero speed - the object keeps its final position, but the speed is set to zero. Return and Zero - the object retuirns to the start position, and speed is set to zero.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Physics
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Gravity
| |
− | |-
| |
− | | colspan="2" | Simple simulation of accelleration due to gravity. Always acts along the negative X world axis ("down"). Range... 0.0 - no gravity. > 0 - a pul along the downward Z-axis.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Friction
| |
− | |-
| |
− | | colspan="2" | Simple friction simulation. Once a steady state is reached after any SetSpeed macro, the velocities will exponentially decay away. 0.0...No friction, movements continue until stopped by macro or simulation end. 1.0...Infinite friction - object will stop dead as soon as SetSpeed acceleration is complete.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Collisions
| |
− | |-
| |
− | | colspan="2" |
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound X
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound Y
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound Z
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |}==Macro reference==
| |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Stop'''
| |
− | |-
| |
− | | colspan="2" | Stops the motion of the object - it will retain its position unless simulation is stopped with 'Return to Zero' selected.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− | | |
| | | |
| + | ===SetSpeed=== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
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| | | |
| | | |
− | | + | ===Stop=== |
− | | |
− | ==Property reference== | |
− | | |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| |
− | | width="90%" | Target
| |
− | |-
| |
− | | colspan="2" | The object that the animator is to move.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Axis
| |
− | |-
| |
− | | colspan="2" | Reference frame for the axes of motion. Object - use the target's own axes e.g. a vehicle,which always moves in the direction it is pointing. World - use the world axes of the system panel - e.g. when using the 'gravity' setting.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| |
− | | width="90%" | Interval (ms)
| |
− | |-
| |
− | | colspan="2" | The amount of time between frames in milliseconds. This does not change the speed of travel, only the regularity of screen updates.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | On Stop
| |
− | |-
| |
− | | colspan="2" | What to do when simulation stops. Freeze - the motion is paused. Position and speed are retained, simulation resumes with these settings. Return to Zero - the object returns to the start position, but its speed is remembered. Zero speed - the object keeps its final position, but the speed is set to zero. Return and Zero - the object retuirns to the start position, and speed is set to zero.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Physics
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Gravity
| |
− | |-
| |
− | | colspan="2" | Simple simulation of accelleration due to gravity. Always acts along the negative X world axis ("down"). Range... 0.0 - no gravity. > 0 - a pul along the downward Z-axis.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| |
− | | width="90%" | Friction
| |
− | |-
| |
− | | colspan="2" | Simple friction simulation. Once a steady state is reached after any SetSpeed macro, the velocities will exponentially decay away. 0.0...No friction, movements continue until stopped by macro or simulation end. 1.0...Infinite friction - object will stop dead as soon as SetSpeed acceleration is complete.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
− | | width="90%" | Collisions
| |
− | |-
| |
− | | colspan="2" |
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound X
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound Y
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
− | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bound Z
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
− | | width="90%" | Mode
| |
− | |-
| |
− | | colspan="2" | Set the behaviour when the object reaches minimum or maximum boundaries (set below unless "off") Off - no boundaries, the object can continue along this axis indefinitely. Stop - motion stops when the boundary is reached. Wrap - when 'min' is reached, the object re-appears at 'max', and vice versa. Bounce - the object reverses direction in this axis.
| |
− | |}==Macro reference==
| |
− | | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| |- | | |- |
Line 499: |
Line 149: |
| | width="90%" style="border-top: 2px solid #000;" | ''Return'' | | | width="90%" style="border-top: 2px solid #000;" | ''Return'' |
| |} | | |} |
− |
| |
− |
| |
− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
− | |-
| |
− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetSpeed'''
| |
− | |-
| |
− | | colspan="2" | Set the linear and rotational velocity of the object. Motion continues without any further intervention, subject to the friction, gravity and boundary settings.
| |
− | |-
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongX
| |
− | |-
| |
− | | colspan="2" | Speed along the X-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongY
| |
− | |-
| |
− | | colspan="2" | Speed along the Y-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AlongZ
| |
− | |-
| |
− | | colspan="2" | Speed along the Z-axis. World units per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundX
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the X-axis. Degrees per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundY
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the Y-axis. Degrees per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | AroundZ
| |
− | |-
| |
− | | colspan="2" | Rotational speed around the Z-axis. Degrees per second.
| |
− | |-
| |
− | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| |
− | | width="90%" | Acceleration
| |
− | |-
| |
− | | colspan="2" | Time in milliseconds to accelerate to the new speed.settings.
| |
− | |-
| |
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
− | |}
| |
− |
| |
− |
| |
| | | |
| | | |