Difference between revisions of "Component: LCD (BL0169) (E-blocks 2)"

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==Examples==
 
==Examples==
  
 +
Example showing the basic function of BL0169 E-blocks 2 alphanumeric Display.
  
 
+
{{Fcfile|BL0169LCDDemo.fcfx|BL0169 LCD Demo}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
''<span style="color:red;">No additional examples</span>''
 
 
 
 
 
 
 
  
 
==Macro reference==
 
==Macro reference==
  
 +
===Clear===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 68: Line 57:
  
  
 +
===ClearLine===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintString'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
 
|-
 
|-
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
+
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Text
+
| width="90%" | Line
 
|-
 
|-
| colspan="2" | Enter the text or variable to print to the LCD&nbsp;
+
| colspan="2" | The line to clear, zero being the first (top) line of the display&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 86: Line 76:
  
  
 +
===Command===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
 
|-
 
|-
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
+
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | character
+
| width="90%" | instruction
 
|-
 
|-
| colspan="2" | Holds an ascii value.&nbsp;
+
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 104: Line 95:
  
  
 +
===Cursor===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
 +
|-
 +
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
 +
|-
 
|-
 
|-
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | x
 
|-
 
|-
 +
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Number
+
| width="90%" | y
 
|-
 
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
+
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 122: Line 119:
  
  
 +
===PrintAscii===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
 
|-
 
|-
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
+
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
+
| width="90%" | character
 
|-
 
|-
| colspan="2" | Values 0 to 7&nbsp;
+
| colspan="2" | Holds an ascii value.&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" | d0
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===PrintFloat===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
| colspan="2" | &nbsp;
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFloat'''
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places.&nbsp;
| width="90%" | d1
 
 
|-
 
|-
| colspan="2" | &nbsp;
 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | d2
+
| width="90%" | Number
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d3
+
| width="90%" | DecimalPlaces
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | Enter how many decimal places to round up to (1 - 6)&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" | d4
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===PrintFormattedNumber===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
| colspan="2" | &nbsp;
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
| width="90%" | d5
 
 
|-
 
|-
| colspan="2" | &nbsp;
 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | d6
+
| width="90%" | Number
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | d7
+
| width="90%" | Format
 
|-
 
|-
| colspan="2" | &nbsp;
+
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 180: Line 186:
  
  
 +
===PrintNumber===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
 
|-
 
|-
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.&nbsp;
+
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" | Line
+
| width="90%" | Number
 
|-
 
|-
| colspan="2" | The line to clear, zero being the first (top) line of the display&nbsp;
+
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 198: Line 205:
  
  
 +
===PrintString===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintString'''
 
|-
 
|-
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
+
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | x
+
| width="90%" | Text
 
|-
 
|-
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell&nbsp;
+
| colspan="2" | Enter the text or variable to print to the LCD&nbsp;
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | y
 
|-
 
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell&nbsp;
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 221: Line 224:
  
  
 +
===RAMWrite===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
 
|-
 
|-
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
+
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | instruction
+
| width="90%" | Index
 
|-
 
|-
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
+
| colspan="2" | Values 0 to 7&nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | d0
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | &nbsp;
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
 
 
|-
 
|-
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d1
 
|-
 
|-
 +
| colspan="2" | &nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Number
+
| width="90%" | d2
 
|-
 
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Format
+
| width="90%" | d3
 
|-
 
|-
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | d4
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" | &nbsp;
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
 
 
|-
 
|-
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d5
 
|-
 
|-
 +
| colspan="2" | &nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Position
+
| width="90%" | d6
 
|-
 
|-
| colspan="2" | Holds the number of positions to shift the display&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
+
| width="90%" | d7
 
|-
 
|-
| colspan="2" | 0 = left, 1 = right&nbsp;
+
| colspan="2" | &nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 285: Line 283:
  
  
 +
===RawSend===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
Line 308: Line 307:
  
  
 +
===RemapCharacter===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFloat'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
 +
|-
 +
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
 +
|-
 
|-
 
|-
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places.&nbsp;
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | RemapIdx
 
|-
 
|-
 +
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Number
+
| width="90%" | SearchCharacter
 
|-
 
|-
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
+
| colspan="2" | Character to look for a replace&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | DecimalPlaces
+
| width="90%" | ReplacementCharacter
 
|-
 
|-
| colspan="2" | Enter how many decimal places to round up to (1 - 6)&nbsp;
+
| colspan="2" | New character value to use in place of the search character.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 331: Line 336:
  
  
 +
===ScrollDisplay===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
 
|-
 
|-
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
+
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | RemapIdx
+
| width="90%" | Position
 
|-
 
|-
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
+
| colspan="2" | Holds the number of positions to shift the display&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | SearchCharacter
+
| width="90%" | Direction
 
|-
 
|-
| colspan="2" | Character to look for a replace&nbsp;
+
| colspan="2" | 0 = left, 1 = right&nbsp;
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | ReplacementCharacter
 
|-
 
| colspan="2" | New character value to use in place of the search character.&nbsp;
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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 +
===Start===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
 
 
  
  

Latest revision as of 07:36, 20 September 2024

Author Matrix TSL
Version 1.0
Category E-blocks 2


LCD component

LCD component to drive the E-blocks 2 BL0169 LCD board. Provides a 4 x 20 character alphanumeric display.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx

Detailed description

No detailed description exists yet for this component

Examples

Example showing the basic function of BL0169 E-blocks 2 alphanumeric Display.

FC6 Icon.png BL0169 LCD Demo

Macro reference

Clear

Fc9-comp-macro.png Clear
Clears the entire contents of the display. 
Fc9-void-icon.png - VOID Return


ClearLine

Fc9-comp-macro.png ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
Fc9-u8-icon.png - BYTE Line
The line to clear, zero being the first (top) line of the display 
Fc9-void-icon.png - VOID Return


Command

Fc9-comp-macro.png Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
Fc9-u8-icon.png - BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
Fc9-void-icon.png - VOID Return


Cursor

Fc9-comp-macro.png Cursor
Moves the cursor on the LCD Display 
Fc9-u8-icon.png - BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
Fc9-u8-icon.png - BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
Fc9-void-icon.png - VOID Return


PrintAscii

Fc9-comp-macro.png PrintAscii
Takes the ascii value for a character and prints the character 
Fc9-u8-icon.png - BYTE character
Holds an ascii value. 
Fc9-void-icon.png - VOID Return


PrintFloat

Fc9-comp-macro.png PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
Fc9-f32-icon.png - FLOAT Number
Enter the number or variable to print to the LCD 
Fc9-u8-icon.png - BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
Fc9-void-icon.png - VOID Return


PrintFormattedNumber

Fc9-comp-macro.png PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
Fc9-u32-icon.png - ULONG Number
Enter the number or variable to print to the LCD 
Fc9-bool-icon.png - BOOL Format
0=Signed, 1=Unsigned 
Fc9-void-icon.png - VOID Return


PrintNumber

Fc9-comp-macro.png PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
Fc9-s16-icon.png - INT Number
Enter the number or variable to print to the LCD 
Fc9-void-icon.png - VOID Return


PrintString

Fc9-comp-macro.png PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
Fc9-string-icon.png - STRING Text
Enter the text or variable to print to the LCD 
Fc9-void-icon.png - VOID Return


RAMWrite

Fc9-comp-macro.png RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
Fc9-u8-icon.png - BYTE Index
Values 0 to 7 
Fc9-u8-icon.png - BYTE d0
 
Fc9-u8-icon.png - BYTE d1
 
Fc9-u8-icon.png - BYTE d2
 
Fc9-u8-icon.png - BYTE d3
 
Fc9-u8-icon.png - BYTE d4
 
Fc9-u8-icon.png - BYTE d5
 
Fc9-u8-icon.png - BYTE d6
 
Fc9-u8-icon.png - BYTE d7
 
Fc9-void-icon.png - VOID Return


RawSend

Fc9-comp-macro.png RawSend
Sends data to the LCD display 
Fc9-u8-icon.png - BYTE data
The data byte to send to the LCD 
Fc9-bool-icon.png - BOOL type
A boolean to indicate command type: true to write data, false to write a command 
Fc9-void-icon.png - VOID Return


RemapCharacter

Fc9-comp-macro.png RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
Fc9-u8-icon.png - BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
Fc9-u8-icon.png - BYTE SearchCharacter
Character to look for a replace 
Fc9-u8-icon.png - BYTE ReplacementCharacter
New character value to use in place of the search character. 
Fc9-void-icon.png - VOID Return


ScrollDisplay

Fc9-comp-macro.png ScrollDisplay
Scrolls the display left or right by a number of given positions. 
Fc9-u8-icon.png - BYTE Position
Holds the number of positions to shift the display 
Fc9-u8-icon.png - BYTE Direction
0 = left, 1 = right 
Fc9-void-icon.png - VOID Return


Start

Fc9-comp-macro.png Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-type-5-icon.png Data 0 (11 / 7)
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
Fc9-type-5-icon.png Data 1 (12 / 8)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
Fc9-type-5-icon.png Data 2 (13 / 9)
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
Fc9-type-5-icon.png Data 3 (14 / 10)
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
Fc9-type-5-icon.png Register Select (4)
Register Select Pin - Informs the display if a command or data is about to be sent. 
Fc9-type-5-icon.png Enable (6)
Enable pin - Used to synchronise data writes to the display 
Fc9-conn-icon.png Simulation
Fc9-type-16-icon.png Component Label
 
Fc9-type-11-icon.png User Label Text
Text to display 
Fc9-type-15-icon.png Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Fc9-type-1-icon.png Text Colour
Colour of the font characters drawn on the display 
Fc9-type-1-icon.png Text Background
Colour surrounding the font characters drawn on the display 
Fc9-type-1-icon.png Display Background
Colour of the background of the display