Difference between revisions of "Component: Mouse (Analog Control )"
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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==Macro reference== | ==Macro reference== | ||
+ | ===GetMouseButtons=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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+ | ===GetMouseCoords=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseCoords''' |
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+ | | colspan="2" | Gets the coordinates of the mouse in screen coordinates. | ||
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− | | | + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL |
+ | | width="90%" | Axis | ||
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+ | | colspan="2" | 0=X, 1=Y | ||
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
+ | ===GetMouseOverComponentHandle=== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetMouseOverComponentHandle''' |
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− | | colspan="2" | Gets the | + | | colspan="2" | Gets the handle of the panel component under the mouse pointer |
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− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE | |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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Latest revision as of 13:12, 7 February 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Analog Control |
Contents
Mouse component
A component to read the mouse buttons or position of the cursor on the screen.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Mouse.fcsx
Please click here to view the component source code (Beta): FC_Comp_Source_Mouse.fcsx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
GetMouseButtons
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GetMouseButtons |
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down | |
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Return |
GetMouseCoords
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GetMouseCoords |
Gets the coordinates of the mouse in screen coordinates. | |
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Axis |
0=X, 1=Y | |
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Return |
GetMouseOverComponentHandle
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GetMouseOverComponentHandle |
Gets the handle of the panel component under the mouse pointer | |
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Return |
Property reference
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Properties |